A stealthy soldier from the Galactic Empire that supports her teammates from the shadows
Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If Scout Trooper is Stealthed, this attack scores a critical hit if possible.
During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn. Imperial Remnant allies gain Offense Up for 1 turn.
Damage: 8,313 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.186 | |
2 | 14 |
+5% Damage
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1.246 |
3 | 24 |
+5% Damage
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1.305 |
4 | 34 |
+10% Damage
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1.423 |
5 | 44 |
During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn
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1.423 |
6 | 54 |
+10% Damage
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1.542 |
7 | 64 |
+15% Damage
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1.72 |
8 | 76 |
During Scout Trooper's turn, Imperial Remnant allies gain Offense Up for 1 turn
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1.72 |
Deal Physical damage to target enemy, dispel all buffs on them, and inflict Speed Down for 2 turns. If Scout Trooper had Accuracy Up, this Speed Down can't be resisted. If Scout Trooper is Stealthed, this attack can't be evaded.
Damage: 11,599 ± 500 Damage: 11,599 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.455 | |
2 | 16 |
+5% Damage
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1.527 |
3 | 26 |
+10% Damage
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1.673 |
4 | 36 |
+5% Damage
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1.745 |
5 | 46 |
+10% Damage
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1.891 |
6 | 56 |
+15% Damage
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2.109 |
7 | 66 |
+20% Damage
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2.4 |
8 | 76 |
Dispel all buffs on target enemy
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2.4 |
Dispel all debuffs on all allies if the allied Leader is Imperial Remnant. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.
Inflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.
If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 16 |
Imperial Trooper allies gain Critical Damage Up for 2 turns
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|
3 | 26 |
Imperial Remnant allies gain Speed Up for 2 turns
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|
4 | 36 |
Inflict Expose on all enemies for 2 turns
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|
5 | 46 |
Inflict Stagger on all enemies for 2 turns
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|
6 | 56 |
Daze target enemy for 2 turns which can't be resisted
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|
7 | 66 |
If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns
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|
8 | 84 |
If the ally in the Leader slot is Imperial Remnant, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty
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Whenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 5% Health and Protection. If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn.
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap: The allied leader gains 20% Max Health and 20 Speed. Whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle. The Emperor's Trap can't be copied, dispelled, or prevented.
While Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
Recover 1% Health and Protection
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|
3 | 34 |
Recover 1% Health and Protection
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|
4 | 44 |
Recover 1% Health and Protection
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|
5 | 54 |
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; the allied leader gains 20% Max Health and 20 Speed
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|
6 | 64 |
Recover 1% Health and Protection
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|
7 | 74 |
If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn
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|
8 | 84 |
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: SCOUTTROOPER_V3