This page shows the most popular Omicrons that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Omicrons 1 - Missing Omicrons 47
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally; whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist; whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter
While in Grand Arenas: Whenever Leia attacks, she has a 55% chance to grant all Rebel allies Retribution for 2 turns and a 55% chance to grant all Rebel allies Tenacity Up for 2 turns, and all other Rebel allies recover 5% Health and Protection
While in Territory Wars if there is an ally Ahsoka Tano (Fulcrum) with an upgraded Omicron: Ahsoka's solo Omicron effects are no longer disabled when she has allies; this effect persists through defeat
While in Territory Wars: Rogue One allies gain 30% Max Health and Potency and 20 Speed; whenever a Rogue One ally's buff expires during an enemy's turn, Jyn gains 10% Turn Meter; if all allies are Rogue One at the start of battle, whenever Jyn critically hits an enemy, all allies recover 10% Health and gain an additional bonus depending on their role; - Attacker Gain Critical Damage Up and Offense Up for 2 turns - Tank Gain Critical Hit Immunity and Taunt for 2 turns - Support or Healer Gain Evasion Up and Speed Up for 2 turns
While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns; if all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter; whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist; the allies who assisted have their cooldowns reduced by 1
While in Territory Battles and if there are no Galactic Legend allies: Resistance allies gain 60% Max Health and Protection; enemies attacking out of turn deal 50% less damage; at the start of the encounter, revive all Resistance allies with 100% Health, recover 100% Protection, and gain Protection Up (100%) for 2 turns, which can't be dispelled or prevented, and Finn gains Determination for 2 turns; while Finn has Determination, Resistance allies are immune to critical hits, and have 100% counter chance; whenever a Resistance ally uses a Special ability, dispel all buffs on target enemy and inflict Expose for 2 turns, which can't be evaded or resisted; whenever another Resistance ally is damaged by an enemy attack, Finn has a 20% chance to gain 100% Turn Meter once per turn; if an enemy is damaged by a Resistance ally, for each Expose on them, deal additional true damage to all other enemies, then Resistance allies recover 10% Health and gain 2 Speed (max 60) for the rest of the battle
While in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability; while in Raids: Imperial Precision's cooldown is reduced by 1; whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle
While in Territory Wars: Gungans gain 50% Max Protection and 30 Speed; at the start of each Gungan ally's turn, they recover 20% Protection and dispel all debuffs on themselves; whenever a Gungan ally is Dazed or Stunned, they dispel it and recover 75% Protection and gain 4 stacks of Protection Over Time (10%) for 2 turns
While in Territory Battles: At the start of battle, if all allies are Rogue One, Cassian Andor takes a bonus turn to disguise himself as an enemy character until the end of battle; while disguised, Cassian retains his Unique ability and alignment and is part of the Rogue One faction in addition to his disguise's alignment and faction; at the start of each encounter, all Rebel allies gain Defense Up, Potency Up, and Tenacity Up for 3 turns; whenever Cassian uses an ability, he gains 12% Turn Meter for each debuffed enemy, he inflicts Ability Block and Buff Immunity for 1 turn and Defense Down and Healing Immunity for 2 turns on target enemy, and K-2SO is called to assist, dealing 97.8% more damage; - Rebel Assault Territory Battle: Cassian disguises as Snowtrooper Ops (Elite); - Republic Offensive Territory Battle: Cassian disguises as Wat Tambor; - Rise of the Empire Territory Battle: Cassian disguises as a modified version of Magmatrooper
While in Conquest, if all allies are non-Separatist Droids, the first time in battle the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health and gain Damage Immunity and Instant Defeat Immunity for 2 turns; these buffs can't be copied, dispelled or prevented; this revive can't be prevented
While in Territory Wars: Kneesaa has +95% Critical Chance, +25% Critical Damage, +10% Max Health, +10 Speed for each Ewok ally, and is immune to Daze and Stun; at the start of battle, she gains Critical Chance Up and Critical Damage Up for 2 turns, and 100% Turn Meter; allied Ewoks gain 10% Offense Whenever an Ewok ally gains a buff, Princess Kneesaa recovers 10% Health and Protection Whenever an Ewok ally is inflicted with a debuff, they recover 10% Health and gain 5% Turn Meter Whenever an Ewok ally assists, reduce target enemy's Critical Damage by 5% (stacking) for 3 turns Whenever Kneesaa attacks, her cooldowns are reduced by 1
While in Grand Arenas and all allies are Rebel Fighter at the start of battle: Saw gains 30% Max Health; whenever Saw uses Set Explosive Trap, he takes a bonus turn and increases the cooldowns of all enemies by 1; at the start of each ally's turn, inflict Defense Down on the weakest enemy until the end of that turn, which can't be resisted, and if an enemy has a taunt effect and Explosive Trap has detonated, inflict Marked on the weakest enemy until the end of that turn, which can't be evaded or resisted; whenever an ally uses a Special ability during their turn, they call themselves to assist; whenever a buff expires, gain 3 stacks of Heal Over Time for 1 turn (limit once until the start of their next turn)
While in Territory Wars and all allies are non-Galactic Legend Galactic Republic: At the start of the encounter, all allies gain 50% Max Health (100% Max Health if the ally in the Leader slot is Queen Amidala) for the rest of the encounter, and Defense Up for 3 turns; whenever Master Qui-Gon is critically hit, he gains Foresight and 10 Speed (stacking, max 50) for 2 turns; whenever Master Qui-Gon is defeated all allies gain 50% Offense for 2 turns and recover 100% Protection; if the ally in the Leader slot is Galactic Republic, when they have less than 50% Health, Master Qui-Gon gains 50% bonus Protection for 2 turns at the start of his turn If the ally in the Leader slot is Queen Amidala: - Whenever a Galactic Republic ally attacks out of turn, they deal 50% more damage, remove 25% Turn Meter, and inflict Ability Block for 1 turn, which can't be evaded on target enemy - Whenever Master Qui-Gon gains Legendary Battle Meditation, all non-Galactic Legend tank enemies are inflicted with Healing Immunity and Protection Disruption for 1 turn, which can't be dispelled, evaded, or resisted
While in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health; Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed; at the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded; then, all allies recover 5% Health and Protection for each Target Locked enemy
While in 3v3 Grand Arenas: Whenever BT-1 or 0-0-0 defeat an enemy, their cooldowns are refreshed and they gain 30% Turn Meter
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity; at the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter; whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns; when Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection
While in Territory Wars: The first time each allied Light Side Mandalorian ally loses all Protection, IG-12 & Grogu gains a bonus turn and the cooldown of No. No. No. is reset; call an additional ally whenever IG-12 & Grogu uses a Special ability and they gain additional effects depending on the ability used
While in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection; at the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter Whenever an enemy is revived, Paz gains: - 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented - 3 stacks of Resilient Defense (max 10) until the end of the encounter - 50% Turn Meter - All Light Side Mandalorian allies recover 50% Health and Protection - Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted
While in Conquests: Allies gain 10% Max Health and Max Protection and 30 Speed; allies gain an additional 10% Max Health and Max Protection for each Relic Amplifier level Padawan Obi-Wan has; cut the Offense of Sith enemies in half until the end of battle; Padawan Obi-Wan has a 50% chance to take a bonus turn whenever an enemy ends their turn; when Padawan Obi-Wan starts this bonus turn, allies recover 75% Health, gain 75% Offense for 2 turns, and enemies are inflicted with Buff Immunity and Healing Immunity for 2 turns, which can't be resisted; if Padawan Obi-Wan's Stamina is 50% or greater: Whenever an ally uses a Special ability, they inflict Accuracy Down, Critical Chance Down, Critical Damage Down, Defense Down, Evasion Down, Offense Down, Potency Down, Speed Down, Stagger, and Tenacity Down on target enemy for 2 turns, which can't be evaded; if Padawan Obi-Wan's Stamina is 50% or greater: Whenever Padawan Obi-Wan uses a Special ability, allies gain Accuracy Up, Critical Chance Up, Critical Damage Up, Defense Up, Evasion Up, Offense Up, Potency Up, Speed Up, and Tenacity Up for 2 turns
While in Territory Wars: At the start of battle, all allies gain 25% Defense, Protection Up (50%), and Tenacity Up for 2 turns; whenever an allied Wookiee is critically hit, Wookiee allies gain Foresight for 1 turn and +5% Defense (stacking) until the end of the encounter; whenever an allied Wookiee gains Retribution, all allies gain Retribution for 2 turns; the first time each Wookiee ally is defeated, all Wookiee allies have their cooldowns refreshed, and they recover 100% of their Health, and gain 25% Offense (stacking) until the end of the encounter
While in Territory Battles: At the start of each encounter Captain Tarpals gains 20% Offense for each active Gungan ally, and all Gungan allies gain Critical Damage Up for 2 turns and 100% Max Protection until the end of the encounter; at the start of each Gungan ally's turn, they remove 1 stack of Recharge from the allied Shield Generator; the first time each Gungan ally falls below 50% Health, they recover 100% Health and Protection; at the start of Captain Tarpals' turn, if he has more than 50% Max Protection all Gungans gain Offense Up for 2 turns, otherwise they gain Defense Up for 2 turns; whenever a Gungan ally is Dazed or Stunned they dispel it, reset their cooldowns, and gain a bonus turn; whenever Captain Tarpals scores a critical hit add a stack of Plasma Shielding to the allied Shield Generator
While in Galactic Challenges: At the start of the first turn, the ally Shield Generator gains 10 stacks of Plasma Shielding; Enemies can't assist if they are targeting Phalanx; At the start of the encounter and whenever an enemy is defeated, all Gungan allies gain 100% Evasion for 1 turn; Whenever a Gungan ally uses a Special ability, for the next 2 turns all Gungan allies have +50% Offense and their Basic abilities Expose the target enemy for 1 turn; Whenever a Gungan ally inflicts Defense Down all Gungan allies gain Offense Up for 1 turn; Whenever any Gungan ally attacks of out turn they remove 20% Turn Meter from the target enemy