Attacker that can boost his own Critical Rate, then disable enemies with Critical Hits
Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 40% Turn Meter and inflict Damage Over Time for 3 turns.
Damage: 15,010 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.422 | |
2 | 16 |
+5% Damage
700
3
|
1.493 |
3 | 26 |
Add +20% Turn Meter on Critical Hit
1,400
4
4
|
1.493 |
4 | 36 |
+5% Damage
2,100
5
5
4
|
1.564 |
5 | 46 |
+10% Turn Meter gain
4,100
7
7
5
|
1.564 |
6 | 56 |
+5% Damage
8,200
10
9
6
|
1.635 |
7 | 66 |
+10% Damage
24.7K
16
13
9
|
1.778 |
8 | 76 |
+15% Damage and +10% Turn Meter Gain
43.8K
5
|
1.991 |
Deal Physical damage to target enemy and inflict Defense Down and Speed Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. Otherwise, dispel all buffs on the target.
Damage: 20,770 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 2.041 | |
2 | 18 |
+5% Damage
1,300
2
|
2.143 |
3 | 28 |
+5% Damage
2,500
3
3
|
2.245 |
4 | 38 |
Add Defense Down for 2 turns
3,800
4
4
3
|
2.245 |
5 | 48 |
+5% Damage
7,500
5
5
4
|
2.347 |
6 | 58 |
+15% Damage
15.1K
8
7
5
|
2.653 |
7 | 68 |
+5% Damage
45.2K
12
10
7
|
2.755 |
8 | 78 |
Cooldown - 1, add Speed Down for 2 turns, and if this attack doesn't score a Critical Hit dispel all buffs on the target
80.4K
5
|
2.755 |
All allies gain 50% Tenacity. Whenever an ally Resists a detrimental effect they gain Advantage for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+4% Tenacity
800
2
|
|
3 | 32 |
+4% Tenacity
1,600
2
2
|
|
4 | 42 |
+10% Tenacity
2,400
3
3
2
|
|
5 | 52 |
+4% Tenacity
4,800
4
4
3
|
|
6 | 62 |
+4% Tenacity
9,600
6
5
4
|
|
7 | 72 |
+4% Tenacity
28.8K
9
7
5
|
|
8 | 82 |
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
105K
20
10
20
|
Luke has +25% Critical Chance. At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter.
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+2% Critical Chance
900
2
|
|
3 | 32 |
+3% Critical Chance
1,800
3
3
|
|
4 | 42 |
+2% Critical Chance
2,700
3
3
3
|
|
5 | 52 |
+3% Critical Chance
5,500
5
4
3
|
|
6 | 62 |
+2% Critical Chance
11K
7
6
4
|
|
7 | 72 |
+3% Critical Chance
32.9K
10
9
6
|
|
8 | 82 |
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
125K
30
13
20
|
|
9 | 85 |
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity; at the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter; whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns; when Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection
125K
20
|
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: LUKESKYWALKER