Attacker that can boost his own Critical Rate, then disable enemies with Critical Hits
Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 40% Turn Meter and inflict Damage Over Time for 3 turns.
Damage: 15,010 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.422 | |
2 | 16 |
+5% Damage
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1.493 |
3 | 26 |
Add +20% Turn Meter on Critical Hit
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1.493 |
4 | 36 |
+5% Damage
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1.564 |
5 | 46 |
+10% Turn Meter gain
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1.564 |
6 | 56 |
+5% Damage
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1.635 |
7 | 66 |
+10% Damage
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1.778 |
8 | 76 |
+15% Damage and +10% Turn Meter Gain
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1.991 |
Deal Physical damage to target enemy and inflict Defense Down and Speed Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. Otherwise, dispel all buffs on the target.
Damage: 20,770 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 2.041 | |
2 | 18 |
+5% Damage
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2.143 |
3 | 28 |
+5% Damage
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2.245 |
4 | 38 |
Add Defense Down for 2 turns
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2.245 |
5 | 48 |
+5% Damage
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2.347 |
6 | 58 |
+15% Damage
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2.653 |
7 | 68 |
+5% Damage
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2.755 |
8 | 78 |
Cooldown - 1, add Speed Down for 2 turns, and if this attack doesn't score a Critical Hit dispel all buffs on the target
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2.755 |
All allies gain 50% Tenacity. Whenever an ally Resists a detrimental effect they gain Advantage for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+4% Tenacity
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|
3 | 32 |
+4% Tenacity
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|
4 | 42 |
+10% Tenacity
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|
5 | 52 |
+4% Tenacity
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|
6 | 62 |
+4% Tenacity
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|
7 | 72 |
+4% Tenacity
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|
8 | 82 |
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
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Luke has +25% Critical Chance. At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter.
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+2% Critical Chance
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|
3 | 32 |
+3% Critical Chance
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|
4 | 42 |
+2% Critical Chance
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|
5 | 52 |
+3% Critical Chance
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|
6 | 62 |
+2% Critical Chance
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|
7 | 72 |
+3% Critical Chance
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|
8 | 82 |
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
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|
9 | 85 |
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity; at the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter; whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns; when Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: LUKESKYWALKER