Attacker that can boost his own Critical Rate, then disable enemies with Critical Hits
Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 40% Turn Meter and inflict Damage Over Time for 3 turns.
Damage: 7080 - 7824
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 1.422 | ||
2 | ![]() |
16 | +5% Damage | 1.493 |
3 | ![]() ![]() |
26 | Add +20% Turn Meter on Critical Hit | 1.493 |
4 | ![]() ![]() ![]() |
36 | +5% Damage | 1.564 |
5 | ![]() ![]() ![]() |
46 | +10% Turn Meter gain | 1.564 |
6 | ![]() ![]() ![]() |
56 | +5% Damage | 1.635 |
7 | ![]() ![]() ![]() |
66 | +10% Damage | 1.778 |
8 | ![]() |
76 | +15% Damage and +10% Turn Meter Gain | 1.991 |
Deal Physical damage to target enemy and inflict Defense Down and Speed Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. Otherwise, dispel all buffs on the target.
Damage: 9796 - 10826
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 2.041 | ||
2 | ![]() |
18 | +5% Damage | 2.143 |
3 | ![]() ![]() |
28 | +5% Damage | 2.245 |
4 | ![]() ![]() ![]() |
38 | Add Defense Down for 2 turns | 2.245 |
5 | ![]() ![]() ![]() |
48 | +5% Damage | 2.347 |
6 | ![]() ![]() ![]() |
58 | +15% Damage | 2.653 |
7 | ![]() ![]() ![]() |
68 | +5% Damage | 2.755 |
8 | ![]() |
78 | Cooldown - 1, add Speed Down for 2 turns, and if this attack doesn't score a Critical Hit dispel all buffs on the target | 2.755 |
All allies gain 50% Tenacity. Whenever an ally Resists a detrimental effect they gain Advantage for 2 turns.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +4% Tenacity | 0.000 |
3 | ![]() ![]() |
32 | +4% Tenacity | 0.000 |
4 | ![]() ![]() ![]() |
42 | +10% Tenacity | 0.000 |
5 | ![]() ![]() ![]() |
52 | +4% Tenacity | 0.000 |
6 | ![]() ![]() ![]() |
62 | +4% Tenacity | 0.000 |
7 | ![]() ![]() ![]() |
72 | +4% Tenacity | 0.000 |
8 | ![]() ![]() ![]() |
82 | +5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns | 0.000 |
Luke has +25% Critical Chance. At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter.
While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection.
Rank | Cost | Level* | Upgrade | Modifiers |
---|---|---|---|---|
1 | 1 | 0.000 | ||
2 | ![]() |
22 | +2% Critical Chance | 0.000 |
3 | ![]() ![]() |
32 | +3% Critical Chance | 0.000 |
4 | ![]() ![]() ![]() |
42 | +2% Critical Chance | 0.000 |
5 | ![]() ![]() ![]() |
52 | +3% Critical Chance | 0.000 |
6 | ![]() ![]() ![]() |
62 | +2% Critical Chance | 0.000 |
7 | ![]() ![]() ![]() |
72 | +3% Critical Chance | 0.000 |
8 | ![]() ![]() ![]() |
82 | At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter | 0.000 |
9 | ![]() |
85 | [e7e7e7]While in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity; at the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter; whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns; when Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection | 0.000 |
Stats are for the maximum usable Gear Tier and 7 Star
Base ID: LUKESKYWALKER