Deal Physical damage to target enemy and dispel all buffs on them. Wookiee allies gain Defense Penetration Up and Defense Up for 1 turn, and Protection Up (10%) for 2 turns.
Damage: 10,770 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.25 | |
2 | 14 |
+20% Damage
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1.5 |
3 | 24 |
+20% Damage
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1.75 |
4 | 34 |
Dispel all buffs on target enemy
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1.75 |
5 | 44 |
+20% Damage
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2.0 |
6 | 54 |
Wookiee allies gain Defense Up for 1 turn
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2.0 |
7 | 64 |
Wookiee allies gain Defense Penetration Up for 1 turn
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2.0 |
8 | 74 |
Wookiee allies gain Protection Up (10%) for 2 turns
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2.0 |
Wookiee allies gain 25% Defense (stacking) for the rest of the encounter. Call all Wookiee allies to assist and Stun target enemy for 1 turn. Ally Attackers gain Critical Damage Up for 2 turns, ally Healers and Supports gain Speed Up for 2 turns, and ally Tanks Taunt for 2 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 16 |
+5% Defense
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|
3 | 26 |
+15% Defense
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|
4 | 36 |
Call all Wookiee allies to assist
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|
5 | 46 |
Stun target enemy for 1 turn
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|
6 | 56 |
Ally Attackers gain Critical Damage Up for 2 turns
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|
7 | 66 |
Healer and Support allies gain Speed Up 2 turns
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|
8 | 76 |
Tank allies gain Taunt for 2 turns
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Dispel all debuffs on all allies, and they gain 50% Critical Damage for 2 turns. Wookiee allies gain Potency Up and Tenacity Up for 2 turns, and gain 10% Max Health (stacking) for the rest of the encounter. All enemies are inflicted with Provoked for 1 turn, which can't be evaded.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 16 |
Wookiee allies gain Tenacity Up for 2 turns
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|
3 | 26 |
+25% Critical Damage
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|
4 | 36 |
+25% Critical Damage
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|
5 | 46 |
Dispell all debuffs on allies
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|
6 | 56 |
Wookiee allies gain 5% Max health (stacking), for the rest of the encounter
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|
7 | 66 |
+5% Max Health
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|
8 | 76 |
Inflict all enemies with Provoked for 1 turn, which can't be evaded
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At the start of battle, all Wookiee ally Tanks Taunt for 1 turn. All allies gain 20% Defense and Max Health, doubled for Wookiee allies.
Whenever a Wookiee ally Taunts, all Wookiee allies gain 10% Defense (stacking), for the rest of the encounter.
Whenever Taunt expires, all Wookiees recover 25% Health.
At the start of each allied Wookiee's turn, they gain Offense equal to 200% of their Defense until the end of their turn.
At the start of battle, if there were no Galactic Legend enemies, whenever an allied Wookiee is critically hit, they reflect 50% of the damage dealt back onto the attacker (this damage can't defeat enemies).
While in Territory Wars: At the start of battle, all allies gain 25% Defense, Protection Up (50%), and Tenacity Up for 2 turns.
Whenever an allied Wookiee is critically hit, Wookiee allies gain Foresight for 1 turn and +5% Defense (stacking) until the end of the encounter.
Whenever an allied Wookiee gains Retribution, all allies gain Retribution for 2 turns.
The first time each Wookiee ally is defeated, all Wookiee allies have their cooldowns refreshed, and they recover 100% of their Health, and gain 25% Offense (stacking) until the end of the encounter.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
All allies gain 20% Max Health, doubled for Wookiee allies
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|
3 | 32 |
At the start of battle, all Wookiee ally Tanks Taunt for 1 turn
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|
4 | 42 |
Whenever a Wookiee ally Taunts, all Wookiee allies gain 10% Defense (stacking), for the rest of the encounter
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|
5 | 52 |
Whenever Taunt expires, all Wookiees recover 25% Health
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|
6 | 62 |
At the start of each allied Wookiee's turn, they gain Offense equal to 200% of their Defense until the end of their turn
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|
7 | 82 |
At the start of battle, if there were no Galactic Legend enemies, whenever an allied Wookiee is critically hit, they reflect 50% of the damage dealt back onto the attacker (this damage can't defeat enemies)
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|
8 | 85 |
While in Territory Wars: At the start of battle, all allies gain 25% Defense, Protection Up (50%), and Tenacity Up for 2 turns; whenever an allied Wookiee is critically hit, Wookiee allies gain Foresight for 1 turn and +5% Defense (stacking) until the end of the encounter; whenever an allied Wookiee gains Retribution, all allies gain Retribution for 2 turns; the first time each Wookiee ally is defeated, all Wookiee allies have their cooldowns refreshed, and they recover 100% of their Health, and gain 25% Offense (stacking) until the end of the encounter
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Tarfful has +30% Tenacity and +20 Speed. Whenever an ally has a buff dispelled, Tarfful gains 10% Turn Meter.
If there are at least 3 Wookiee allies active at the start of battle:
- If Veteran Smuggler Chewbacca is an ally, Veteran Smuggler Han Solo also gains the effects of Rrrruuuurrr when it is used
- Whenever a Wookiee ally gains Health Up, all allies recover 50% Health and Protection and gain Advantage for 1 turn
- Whenever a Wookiee ally gains Retribution, Wookiee allies inflict Damage Over Time to target enemy for 2 turns when they use a Basic ability, which can't be evaded
- Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
+10% Tenacity
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|
3 | 28 |
+10% Tenacity
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|
4 | 38 |
Whenever an ally has a buff dispelled, Tarfful gains 10% Turn Meter
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|
5 | 48 |
+20 Speed
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|
6 | 58 |
If there are at least 3 Wookiee allies active at the start of battle: Whenever a Wookiee ally gains Health Up all allies recover 50% Health and Protection and gain Advantage for 1 turn
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|
7 | 68 |
If there are at least 3 Wookiee allies active at the start of battle: Whenever a Wookiee ally gains Retribution, Wookiee allies inflict Damage Over Time for 2 turns whenever they use a Basic ability, which can't be evaded
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|
8 | 78 |
If there are at least 3 Wookiee allies active at the start of battle: Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: TARFFUL