This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 185 - Missing Zetas 106
Shien Duration increased by 2
The Blaster Turret will assist when ARC Trooper attacks out of turn
Wat takes a bonus turn instead
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block, and while he has 5 stacks he ignores Taunt effects
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
While Admiral Raddus is alive, Jyn Erso can't be defeated
All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
3 Stacks - Grants 100% Counter Chance
Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies; whenever Captive expires, Hondo gains 10 stacks of Ransom
+8% Protection recovery when a Mandalorian ally attacks out of turn
Whenever the Leader is damaged, all allies gain 5% Turn Meter
Whenever an ally is critically hit, that ally recovers 20% Health
Grant target other ally a bonus turn
Add Taunt effect Ignore, add 2% Health Steal (stacking) when enemy loses buff or debuff
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
When an ally loses Overconfident, Fennec gains 20% Turn Meter
Whenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded
Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
If Dark Trooper has less than 3 stacks of Dark Trooper Squad it gains 1 stack of Dark Trooper Squad