This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 120 - Missing Zetas 79
While they have Protection Up, Light Side allies resist all debuffs and can't be critically hit
This Protection Up can't be prevented or dispelled and is increased to 40% if Padmé is their leader
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter
Mon Mothma can't be targeted and is immune to taunt effects
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
+8% Protection recovery when a Mandalorian ally attacks out of turn
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability
Whenever the Leader is damaged, all allies gain 5% Turn Meter
If no buffs were dispelled, reset the cooldown of this ability
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
Whenever an ally is critically hit, that ally recovers 20% Health
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
Add Taunt effect Ignore, add 2% Health Steal (stacking) when enemy loses buff or debuff
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy
This ability deals double damage to Shocked enemies and Jedi
When an ally loses Overconfident, Fennec gains 20% Turn Meter