This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 102 - Missing Zetas 181
When Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally
This attack will critically hit if able and can't be countered
At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter
Double the Siphon Mastery amount if the target was Stunned
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects
Inflict Confuse twice on target enemy for 3 turns
If the target was Stunned, deal damage again and gain Advantage for 2 turns
Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection
Shien Duration increased by 2
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
If it's Rey's turn, deal damage a second time
Chewbacca is immune to Ability Block and Cooldown Increase
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
At the start of battle, Wrecker gains +20% Max Health for each other Bad Batch ally; Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally; when Wrecker gains Furious, he gains Taunt for 1 turn
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated