This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 302 - Missing Zetas 19
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
If no buffs were dispelled, reset the cooldown of this ability
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Add 3% Health and Protection when this ability's effects trigger
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
+15% Offense and Health Steal
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
+50% Health Steal
Add if the target is Toppled, this ability's cooldown is reset
While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Empire allies recover 10% Protection whenever they score a Critical Hit
100% Turn Meter Gain Chance, +50% Potency, and gain Max Health equal to Potency percentage
+15% Critical Chance, +10% Critical Damage, and First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage
Whenever Han takes damage he recovers 5% Protection
+30% Counter Chance and +50% Offense
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter