This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 161 - Missing Zetas 35
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
Recover 100% Protection on a finishing blow
+8% Protection recovery when a Mandalorian ally attacks out of turn
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
If no buffs were dispelled, reset the cooldown of this ability
When this Taunt expires, Old Ben gains Taunt for 1 turn
Add 3% Health and Protection when this ability's effects trigger
Gains 20% Potency for each debuffed enemy
+5 Speed; Jedi allies gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance
While IG-88 is active, Target Locked enemies can't recover Health or Protection
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally; if target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter
When another Resistance ally loses Foresight, Amilyn Holdo Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, all other Resistance allies have +20% Critical Avoidance.
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
+10% Offense, Max Protection, and Max Health
+15% Offense and Health Steal
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
+50% Health Steal
Add if the target is Toppled, this ability's cooldown is reset