This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 72 - Missing Zetas 121
When any unit falls below half health, Talzin gains 35% Turn Meter
When another ally is Revived while Old Daka is active, Old Daka gains +10% Max Health (stacking) until the end of the encounter
When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
+10% Damage, Inflict Daze and Potency Down for 2 turns, which can't be resisted by Jedi
If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability
Whenever the Leader is damaged, all allies gain 5% Turn Meter
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
Whenever an ally is critically hit, that ally recovers 20% Health
Grant target other ally a bonus turn
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
+20 Speed, 40% Defense Penetration, 20% Critical Damage
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
All allies recover 10% Health and Protection and gain Evasion Up for 2 turns; if target ally is Inquisitorius, reduce this ability's cooldown by 1
Wampa has +10% Counter Chance, +5% Health Steal, and +5% Offense for each Damage Over Time effect on each enemy
This ability deals double damage to Shocked enemies and Jedi
If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn
Whenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded
Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
Once per turn, Mission Assists when Zaalbar uses an ability
If no other allies have the Leader tag, and all allies are non-Droid Imperial Troopers, whenever Iden is defeated she revives with 100% Health and Protection if there is another active Imperial Trooper ally