This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 61 - Missing Zetas 70
Enemies can't assist or attack again if their attack is targeting Darth Revan
When Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally
Sith Empire allies are immune to Turn Meter reduction while they are debuffed
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
At the start of the encounter, summon a Geonosian Brute who Taunts for 1 turn
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn)
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
+15% Damage and recover Protection equal to the damage dealt
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns
When any unit falls below half health, Talzin gains 35% Turn Meter
Add 1-turn Taunt on Jedi Tank allies at start of encounter, add +150% Tenacity with Protection Up
+20% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense; immune to Fear
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
When another ally is Revived while Old Daka is active, Old Daka gains +10% Max Health (stacking) until the end of the encounter