This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 36 - Missing Zetas 33
Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection
At the start of the encounter, summon a Geonosian Brute who Taunts for 1 turn
When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
+15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
Recover 100% Protection on a finishing blow
If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability
Enemies defeated on his turn cannot be Revived
Whenever an ally is critically hit, that ally recovers 20% Health
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
This ability deals double damage to Shocked enemies and Jedi
Each time the Mandalorian scores a critical hit, other Bounty Hunter allies gain half the amount of bonus Turn Meter
Whenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
When this Taunt expires, Old Ben gains Taunt for 1 turn
Add 3% Health and Protection when this ability's effects trigger
Dispel all debuffs on Bounty Hunter allies and allies with Payouts active gain Tenacity Up for 2 turns
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
Gains 20% Potency for each debuffed enemy
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance