This page shows the most popular Omicrons that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Omicrons 33 - Missing Omicrons 85
While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith: - Bane gains 75% Mastery, Max Health, and Max Protection - Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle - At the start of battle, Bane takes a bonus turn These effects persist if Bane is defeated
While in Grand Arenas: At the start of battle, Malicos gains a stack of Edge of Madness until the end of the encounter, and all Unaligned Force User allies gain Critical Hit Immunity for 2 turns which can't be dispelled; he has +100% Max Health and +50% Mastery; whenever he uses an ability during his turn, he immediately uses Dark Strike; whenever he attacks out of turn, he gains Protection Up (20%, stacking) for 1 turn; whenever any other Unaligned Force User ally uses a Special ability, Malicos assists
While in Grand Arenas and all allies are Gungans: At the start of the battle, the ally Shield Generator gains 2 stacks of Plasma Shielding for every 3 Relic Amplifier levels Jar Jar has; whenever a non-Gungan enemy gains Damage Immunity, all Gungan allies gain Damage Immunity for 1 turn; whenever a Gungan ally gains a bonus turn from this ability they gain 5% Mastery until the end of the encounter
While in Grand Arenas: Enemies defeated by allies can't be revived; this effect persists if Malicos is defeated; the first time another Dark Side or Light Side Unaligned Force User ally would be reduced to 1% Health, if Malicos is active, they recover 100% Health and Protection, gain Damage Immunity for 1 turn, take a bonus turn, and gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns; while Malicos is active, whenever an enemy with less than 100% Turn Meter gains bonus Turn Meter, Malicos gains a stack of Edge of Madness and that enemy takes true damage, which can't be evaded (limit once per turn); this damage can't defeat enemies
While in Grand Arenas: Increase enemy cooldowns by 2 instead; remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter; reduce all enemies' Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle
While in Grand Arenas and all allies are Gungans: Dispel bonus Protection and Protection Up on all enemies and they lose 5% Max Health and Max Protection (stacking), which can't be evaded, for the rest of the encounter, then inflict the target enemy with Protection Disruption for 1 turn; Plasma Residue can't be resisted; whenever this ability is used, reduce the cooldown of all other Gungan ally's abilities by 1
While in Grand Arenas and all allies are Gungans: Whenever the Shield Generator uses Plasma Pulse reset all of Jar Jar's cooldowns; whenever a Gungan ally is Dazed, Staggered, or Stunned, they dispel it and gain Shield Up (25%) for 2 turns
While in Grand Arenas:Savage gains 50% Defense, Max Health, and Offense, and 30 Speed; at the start of the encounter, Savage gains 2 stacks of Resilient Defense (max 10); at the end of his turn, Savage gains 2 stacks of Resilient Defense and 10% Turn Meter (max 50%) for each debuff on other Sith allies; whenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter; while Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled; whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense
While in Grand Arenas: At the start of battle, Krrsantan gains +40% Max Protection; while he is active, enemies have -30% Potency; if all allies were Hutt Cartel at the start of battle: Krrsantan is immune to Ability Block and cooldown increase and the first time the ally in the Leader slot (excluding himself) falls below 50% Health, Krrsantan Taunts for 2 turns and the ally in the Leader slot recovers 50% Protection
While in Grand Arenas: Zam instead gains 60% increases to her Offense, Max Health, and Max Protection. Zam gains 5% Speed for each other Bounty Hunter ally. Other Bounty Hunter allies gain 20% of Zam's current Offense, Max Health, Max Protection, and Speed until the first time she is defeated
While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge they regain it at the end of the turn; on their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge
While in Grand Arenas: Bo-Katan (Mand'alor) is immune to Daze; if all allies were Light Side Mandalorian at the start of battle: Bo-Katan (Mand'alor) ignores Taunt effects, and whenever an ally is defeated for the first time, she gains 20% of their Max Health and Offense (stacking) until the end of the battle
While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy; if the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted; if the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them; Jedi enemies defeated this way can't be revived
While in Territory Wars: Bounty Hunter or Scoundrel allies have +30 Speed, +50% Mastery, +30% Potency, Max Health, and Max Protection, and take 18% less damage Boba Fett, Scion of Jango gains an additional 60 Speed, and 100% Max Health, and Max Protection; Contract requirements and rewards are adjusted as follows: Contract: While buffed, damage a debuffed enemy 10 times; enemies must be debuffed before the start of an attack to count progress (Only Bounty Hunter or Scoundrel allies can contribute to the Contract); Reward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter or Scoundrel allies gain 25% Offense and Health Steal, ignore Taunt and each time they deal damage with an ability, they deal damage an additional time as true damage
While in Territory Wars: Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection; Separatist allies with Tech can't have their turn meter reduced; enemies with Extortion will be critically hit if able; whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn); the first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle
While in Territory Wars and if all allies are Separatist Droids: Droideka gains Damage Immunity for 1 turn at the start of the encounter, which can't be copied, dispelled, or prevented; Droideka also gains 1 stack of Charge for 1 turn whenever another ally takes a turn; whenever an ally is Marked, Droideka gains 25% Max Health (stacking) until the end of encounter and the ally in the Leader slot gains 20% Turn Meter; at the start of each turn, if Droideka has Damage Immunity, all allies are immune to Daze and Stun; while Droideka is Marked, all other allies have +25% Potency and +25 Speed; the first time Droideka is defeated while Marked and an ally is active, revive all allies at the end of the turn and then all allies recover 100% Health; at the start of Droideka's turn, all allies recover 10% Health and Protection
While in Grand Arenas: If an ally loses Prepared, they gain Prepared
While in Territory Battles: Rebel allies have +35% Speed. Rebel allies recover 100% Health and Protection at the start of each encounter and whenever another Rebel ally is defeated. When a Rebel ally critically hits an enemy, all Rebel allies gain 5% Turn Meter, doubled if it's their turn. When a Rebel ally is defeated, all Rebel allies gain 100% of that ally's Offense (stacking) until they're defeated.
While in Grand Arenas: All Inquisitorius allies gain Critical Damage Up for 2 turns and have their cooldowns reduced by 1
While in Territory Wars: Non-Droid Imperial Remnant allies have +75% Health and Mastery and +30 Speed; whenever an Imperial Remnant ally Taunts, dispel all debuffs from all allies and all buffs from all enemies; whenever an Imperial Remnant ally is revived, grant them a bonus turn
While in Grand Arenas, if all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: All allies gain 30% Max Health and Max Protection and are immune to Ability Block and Daze; at the start of each encounter, all Unaligned Force User and Jedi allies gain Protection Up (75%) instead; for each instance of damage any Unaligned Force User ally deals to an enemy, they gain 10% Offense (stacking) for 2 turns; until an ally takes their first turn, whenever an enemy starts their turn all Unaligned Force User allies gain an additional 10% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle; whenever an ally dispels a debuff, they recover 15% Health and Protection and gain Advantage for 2 turns; whenever an ally dispels a buff, they recover 15% Health and Protection and at the end of their turn, they gain Foresight for 2 turns
While in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted; when an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter
While in Territory Wars: Ahsoka Tano (Fulcrum) gains 25% Defense, Max Health, Offense, Max Protection, and 35 Speed; if there are no other active allies at the start of battle, Ahsoka Tano (Fulcrum) gains an additional 100% Armor Penetration and Critical Avoidance, 75% Defense, Max Health, Offense, Max Protection, and -60% Tenacity; when Ahsoka Tano (Fulcrum) dispels a debuff with Perseverance, she gains the opposite buffs, if any, for 2 turns and 20% Turn Meter and Protection Up (+20%, Stacking) for 2 turns per debuff dispelled this way; Ahsoka Tano (Fulcrum) ignores Taunt effects and enemies defeated by Ahsoka Tano (Fulcrum) cannot be revived.
While in Grand Arenas: Hondo starts the encounter with 25% Turn Meter for each other Scoundrel or Smuggler ally; if there is an enemy with the Captive debuff at the start of Hondo's turn, Hondo gains an additional 15% Critical Chance, Critical Damage, and Defense Penetration per turn (stacking, max 150%) and 3 Speed (stacking, max 30)
While in Grand Arenas: If target enemy is inflicted with Isolate or Pain, Darth Talon's attacks gain additional effects; whenever Darth Talon defeats an enemy, all other Sith allies gain 5% Max Protection and 5% Offense for each stack of Loyal Hand on her