This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 286 - Missing Zetas 27
When Edge of Madness is dispelled, if the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, reset the cooldown of Die, Whelp!
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
+15% Offense and Health Steal
+50% Damage, +25% Turn Meter Gain, and gain Defense Up for 2 turns
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
Add if the target is Toppled, this ability's cooldown is reset
Whenever Paploo gains a status effect, he recovers 5% Protection
Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns, reduce Sabine's cooldowns by 2 on a Critical Hit, Stagger all enemies for 2 turns, and for each active Mandalorian and Phoenix ally deal 15% more damage and Expose a random enemy
Deal bonus damage equal to 10% of the target's Max Health (max 200%) for each turn an enemy has taken during this encounter; the weakest other Light Side Unaligned Force User ally recovers 50% Health
While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health
If an enemy already had Speed Down, they are Stunned for 1 turn
Empire allies recover 10% Protection whenever they score a Critical Hit
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
If all allies are Dark Side or Light Side Unaligned Force Users and there are no Galactic Legend allies at the start of battle: Until an ally takes their first turn, whenever an enemy starts their turn, all Unaligned Force User allies gain 5% Critical Chance, Critical Damage, and Offense (stacking) until the end of battle; while allies have Accuracy Up, they have +50% Critical Damage; all other Unaligned Force User allies gain 5% Turn Meter whenever another Unaligned Force User ally takes damage from an enemy
Remove 100% Turn Meter from target enemy
When this Stealth expires, they recover 100% Protection and gain 30% Critical Damage and Offense for 3 turns; when this Taunt expires, they recover 100% Protection and gain 25% Critical Avoidance and Defense for the rest of the encounter
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
If there are at least 3 Wookiee allies active at the start of battle: Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn
If an opponent takes the first turn in an encounter, Cal gains 15 stacks of Persistence
Saw gains the Granted ability Set Explosive Trap
Droid allies gain 100% of T3-M4's Defense Penetration.
If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns