This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 38 - Missing Zetas 80
Enemies can't assist or attack again if their attack is targeting Darth Revan
Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns and gains 1 bonus turn
When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack
The Blaster Turret will assist when ARC Trooper attacks out of turn
Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection
Gain Foresight for 2 turns, +50% Turn Meter Gain Chance, and an additional +10% Turn Meter for each other living Jedi ally
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
Chewbacca is immune to Ability Block and Cooldown Increase
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
Wat takes a bonus turn instead
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns
Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
+15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn
+15% Damage and recover Protection equal to the damage dealt
Recover 10% Protection whenever an enemy is defeated, +20% Offense Up Chance, and +60% Turn Meter Gain Chance