This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 156 - Missing Zetas 63
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
3 Stacks - Grants 100% Counter Chance
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
If no buffs were dispelled, reset the cooldown of this ability
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
This ability deals double damage to Shocked enemies and Jedi
When an ally loses Overconfident, Fennec gains 20% Turn Meter
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
When BB-8 Evades, Droid allies recover 8% Health and 8% Protection
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
Gains 20% Potency for each debuffed enemy
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance
When another Resistance ally loses Foresight, Amilyn Holdo Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, all other Resistance allies have +20% Critical Avoidance.
If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally; if target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
Stormtrooper gains 40% Offense for each defeated Empire ally; at the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn
+20% more damage
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked