Zeta Ability statistics based on 343 Zetas seen. Stats are based on level 85 Characters.
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
Once per turn, Mission Assists when Zaalbar uses an ability
When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn
Enemies defeated on his turn cannot be Revived
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies
Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset
When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
Each time the Mandalorian scores a critical hit, other Bounty Hunter allies gain half the amount of bonus Turn Meter
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter; if all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns
When BB-8 attacks out of turn, he calls a random Resistance ally to Assist
Recover 10% Protection whenever an enemy is defeated, +20% Offense Up Chance, and +60% Turn Meter Gain Chance
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
When any unit falls below half health, Talzin gains 35% Turn Meter
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
When another ally is Revived while Old Daka is active, Old Daka gains +10% Max Health (stacking) until the end of the encounter