Deal Special damage to target enemy and gain 25% Turn Meter. If this attack is a critical hit, General Hux gains Advantage for 2 turns if he didn't already have it.
Damage: 18,270 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.25 | |
2 | 16 |
+5% Damage
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1.313 |
3 | 26 |
+5% Damage
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1.375 |
4 | 36 |
+10% Damage
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1.5 |
5 | 46 |
+10% Damage
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1.625 |
6 | 56 |
+15% Damage
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1.813 |
7 | 66 |
+15% Damage
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2.0 |
8 | 76 |
Gain 25% Turn Meter
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2.0 |
General Hux gains 10% Turn Meter. If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded. Then, call all other First Order allies to assist, dealing 25% more damage.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
+2% Bonus damage
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|
3 | 28 |
+2% Bonus damage
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|
4 | 38 |
+3% Bonus damage
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|
5 | 48 |
+3% Bonus damage
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|
6 | 58 |
+5% Bonus damage
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|
7 | 68 |
+5% Bonus damage
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|
8 | 78 |
If General Hux has Advantage, he loses it and dispels all buffs from all enemies, which can't be evaded
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Dispel all debuffs on General Hux and target other First Order ally and grant that ally a bonus turn. If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 20 |
+5% Turn Meter gain
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|
3 | 30 |
+5% Turn Meter gain
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|
4 | 40 |
+5% Turn Meter gain
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|
5 | 50 |
+5% Turn Meter gain
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|
6 | 60 |
+5% Turn Meter gain
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|
7 | 70 |
Grant target other First Order ally a bonus turn
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|
8 | 80 |
If General Hux has Advantage, he loses it and resets all ability cooldowns on target ally
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Basic attacks of First Order allies deal 50% more damage.
If all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.
Dominance can't be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit.
Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+2% Damage
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|
3 | 32 |
+2% Damage
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|
4 | 42 |
+3% Damage
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|
5 | 52 |
+3% Damage
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|
6 | 62 |
+15% Damage
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|
7 | 72 |
+15% Damage
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|
8 | 82 |
If all allies are First Order at the start of battle, General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it, which can't be dispelled or prevented; Dominance expires at the end of the turn whenever General Hux is critically hit
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General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.
If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
+5% Advantage chance
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|
3 | 34 |
+5% Advantage chance
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|
4 | 44 |
+5% Advantage chance
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|
5 | 54 |
+5% Advantage chance
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|
6 | 64 |
+15% Advantage chance
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|
7 | 74 |
+15% Advantage chance
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|
8 | 84 |
If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter; if all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: GENERALHUX