Zeta Ability statistics based on 343 Zetas seen. Stats are based on level 85 Characters.
If Jedi Knight Cal Kestis did not have Configuration - Dual Wield at the start of his turn, Target other Jedi ally gains a bonus turn
At the start of the encounter and whenever an Inquisitorius ally is defeated or defeats an enemy, all enemies are inflicted with 5 stacks of Purge (max 6) for the rest of the encounter, which can't be resisted
When Edge of Madness is dispelled, if the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, reset the cooldown of Die, Whelp!
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount
While they have Protection Up, Light Side allies resist all debuffs and can't be critically hit
This Protection Up can't be prevented or dispelled and is increased to 40% if Padmé is their leader
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection
Light Side enemies have -10 Speed, doubled for Jedi
Whenever an ally attacks an enemy inflicted with Armor Shred, all Light Side Mandalorian Tank allies Taunt for 1 turn (max 2 times per turn); Light Side Mandalorian allies gain 5% Defense (stacking, max 30%) for each debuff inflicted on them
Wat takes a bonus turn instead
Add Revive all defeated Jedi allies at 80% Health with Crit Immunity for 5 turns
When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter
Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires; whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
If Dark Trooper Moff Gideon is in the Leader slot, defeated Imperial Remnant allies are revived with 100% Health and Protection and Stealth for 2 turns
Whenenver Doctor Aphra, BT-1, or 0-0-0 inflict a debuff or are critically hit they gain 10% Turn Meter; if the Dark Side ally is a Droid, Darth Vader, or Krrsantan, they instead gain 10% Offense for 1 turn and Aphra instead gains 10 Siphon
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
All enemies gain Merciless Target, which can't be evaded or resisted; when Darth Vader uses an ability, Merciless Target is removed from the target enemy and Darth Vader takes a bonus turn; if the target did not have Merciless Target, Merciless expires and Merciless Target is removed from all remaining enemies; Darth Vader can ignore taunt effects when targeting enemies with Merciless Target While Merciless, Darth Vader is immune to Fear, Stun, and Turn Meter manipulation, and his bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle