This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 331 - Missing Zetas 18
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
If no buffs were dispelled, reset the cooldown of this ability
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
Add 3% Health and Protection when this ability's effects trigger
Rebel allies recover 5% Protection whenever they gain a buff
K-2SO gains 1% Max Protection whenever he takes damage
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health
Empire allies recover 10% Protection whenever they score a Critical Hit
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection
+45% Chance to Heal and whenever Leia attacks she recovers 5% Protection
+10% Purge chance; allies are immune to Speed limiting effects
If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter