This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 320 - Missing Zetas 25
Once per turn, Mission Assists when Zaalbar uses an ability
Add 3% Health and Protection when this ability's effects trigger
Rebel allies recover 5% Protection whenever they gain a buff
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
+5% Potency and other Scoundrel allies also gain half Potency and Critical Damage bonuses
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
Add if the target is Toppled, this ability's cooldown is reset
Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
Offense Duration + 1
Whenever an Empire ally uses a Basic attack, they recover 5% Health
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
Add another 50% Chance for each debuffed enemy
Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection
+45% Chance to Heal and whenever Leia attacks she recovers 5% Protection
Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter
While an allied Shield Generator is active: Enemies defeated by Gungan Attackers can't be revived
Whenever Captain Tarpals attacks out of turn, deal bonus True damage equal to 5% of his Max Protection, which can't be evaded; if there is an active allied Shield Generator: At the start of Captain Tarpals' turn dispel all debuffs on himself, ignore Taunt, and inflict Buff Immunity for 1 turn whenever he attacks out of turn
If the ally Shield Generator loses 2 stacks or more of Plasma Shielding in a single turn Phalanx Taunts for 1 turn