This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 15 - Missing Zetas 11
Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them while Darth Vader is alive
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
Recover 100% Protection on a finishing blow
When an ally loses Overconfident, Fennec gains 20% Turn Meter
Dispel all debuffs on Bounty Hunter allies and allies with Payouts active gain Tenacity Up for 2 turns
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
+20% more damage
While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health