This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 17 - Missing Zetas 10
This Protection Up can't be prevented or dispelled and is increased to 40% if Padmé is their leader
+10% Critical Chance and the first time each turn Han uses his Basic attack, he attacks again dealing 50% less damage
Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires; whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection
All enemies gain Merciless Target, which can't be evaded or resisted; when Darth Vader uses an ability, Merciless Target is removed from the target enemy and Darth Vader takes a bonus turn; if the target did not have Merciless Target, Merciless expires and Merciless Target is removed from all remaining enemies; Darth Vader can ignore taunt effects when targeting enemies with Merciless Target While Merciless, Darth Vader is immune to Fear, Stun, and Turn Meter manipulation, and his bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain
Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter
If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
+75% Turn Meter Gain Chance, +5% Offense, +5% Critical Chance, and when any ally or enemy is defeated Asajj gains 5% Max Health until the end of the encounter