This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 144 - Missing Zetas 76
Sith Empire allies are immune to Turn Meter reduction while they are debuffed
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
Enemies defeated on his turn cannot be Revived
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
Grant target other ally a bonus turn
Whenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn
If Dark Trooper has less than 3 stacks of Dark Trooper Squad it gains 1 stack of Dark Trooper Squad
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared.
When this Taunt expires, Old Ben gains Taunt for 1 turn
While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
Boushh will assist (limit once per turn) whenever another Hutt Cartel ally uses an ability during their turn and target enemy has Deadly Bluff; If all allies were Hutt Cartel at the start of battle, enemies with Deadly Bluff can't attack out of turn
Rebel allies recover 5% Protection whenever they gain a buff
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock