This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 257 - Missing Zetas 28
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn
Rebel allies recover 5% Protection whenever they gain a buff
When another Resistance ally loses Foresight, Amilyn Holdo Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, all other Resistance allies have +20% Critical Avoidance.
At the start of battle, if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock for 2 turns; remove 10% Turn Meter for each instance of damage (max 30%); allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used
Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
-15% Damage Penalty, triple assist chance for First Order, and First Order allies gain Advantage for 2 turns at the start of each encounter, can't be critically hit while they have Advantage, and gain 20% Potency
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
+50% Health Steal
While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health
Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn
Whenever Rey uses a Special ability, if she has no debuffs, she inflicts Daze for 2 turns which can't be Resisted
Add Droid allies also gain 8% Potency and Critical Hit Chance when T3-M4 uses an ability. Also Droid allies have +8% Critical Damage for each debuff on the enemy team.
If the ally in the Leader slot is Imperial Remnant, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty
Offense Duration + 1
Add The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37
Remove 100% Turn Meter from target enemy
+30% Counter Chance and +50% Offense
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
Add another 50% Chance for each debuffed enemy
Rogue One allies are immune to Buff Immunity; Jyn is immune to Stun
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
At the start of each encounter all Rebel allies gain Protection Up (20%) for 3 turns