This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 48 - Missing Zetas 72
Add whenever a Jedi ally attacks out of turn they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). Jedi allies begin the battle with Tenacity Up for 1 turn
Add Jedi Knight Revan is Immune to Stun and Ability Block and other Light Side allies also gain half of these bonuses. The bonuses are doubled while Revan is in the leader slot and not the ally slot
Add Buff Immunity for 2 turns, which can't be copied, dispelled, or resisted, increase their cooldowns by 1, which can't be resisted, and Stun the target for 1 turn
While they have Protection Up, Light Side allies resist all debuffs and can't be critically hit
Inflict Confuse twice on target enemy for 3 turns
+50 stacks of Droid Battalion
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted
Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
At the start of the encounter, summon a Geonosian Brute who Taunts for 1 turn
Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
Gain Foresight for 2 turns, +50% Turn Meter Gain Chance, and an additional +10% Turn Meter for each other living Jedi ally
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn)
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
When BB-8 attacks out of turn, he calls a random Resistance ally to Assist
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself