This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 137 - Missing Zetas 169
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
When any unit falls below half health, Talzin gains 35% Turn Meter
If it's Starkiller's turn, deal Physical damage to all other enemies, which can't be countered
Add 1-turn Taunt on Jedi Tank allies at start of encounter, add +150% Tenacity with Protection Up
+20% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense; immune to Fear
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies)
Inflict debuffs on all enemies based on their role which can't be dispelled: - Attackers: Daze for 1 turn - Healers and Supports: Stagger for 1 turn - Tanks: Buff Immunity for 1 turn
When another ally is Revived while Old Daka is active, Old Daka gains +10% Max Health (stacking) until the end of the encounter
When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear
Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies; whenever Captive expires, Hondo gains 10 stacks of Ransom
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
On Leia's turn, deal additional effects based on the target enemy's role: - Attackers: Dispel all buffs on target enemy and reduce their Speed by 5 (max 200) per buff dispelled until the end of the encounter - Healers and Supports: Dispel all debuffs on all Rebel allies, equalize Leia's Health and Protection with the weakest Rebel ally, then recover 20% Health and Protection - Tanks: Call all other Rebel allies to assist (limit once per turn) and reduce the target enemy's Max Health by 5% per Rebel ally until the end of the encounter
Recover 100% Protection on a finishing blow
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up
+10% Damage, Inflict Daze and Potency Down for 2 turns, which can't be resisted by Jedi
If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability
Whenever an ally is critically hit, that ally recovers 20% Health
Grant target other ally a bonus turn
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
+20 Speed, 40% Defense Penetration, 20% Critical Damage
Add Taunt effect Ignore, add 2% Health Steal (stacking) when enemy loses buff or debuff
Cooldown - 1, the target can't Evade and has -50% Armor against this attack