This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 273 - Missing Zetas 22
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.
Gains 20% Potency for each debuffed enemy
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
+15% Offense and Health Steal
K-2SO gains 1% Max Protection whenever he takes damage
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
+50% Health Steal
While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health
Empire allies recover 10% Protection whenever they score a Critical Hit
Cooldown - 1, this attack can't be Evaded, and Zeb gains 10% Turn Meter for each active Phoenix ally; if the target has no debuffs, deal +75% more damage plus bonus damage equal to 20% of the target's Max Health; if the target has any buffs, ignore their Armor; if the target has any debuffs, this attack has 50% Critical Damage
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
If the ally in the Leader slot is Imperial Remnant, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty
Offense Duration + 1
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle
+10% Purge chance; allies are immune to Speed limiting effects
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter