This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 44 - Missing Zetas 103
Add Jedi Knight Revan is Immune to Stun and Ability Block and other Light Side allies also gain half of these bonuses. The bonuses are doubled while Revan is in the leader slot and not the ally slot
Add Buff Immunity for 2 turns, which can't be copied, dispelled, or resisted, increase their cooldowns by 1, which can't be resisted, and Stun the target for 1 turn
While they have Protection Up, Light Side allies resist all debuffs and can't be critically hit
This Protection Up can't be prevented or dispelled and is increased to 40% if Padmé is their leader
Inflict Confuse twice on target enemy for 3 turns
Add Revive all defeated Jedi allies at 80% Health with Crit Immunity for 5 turns
Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
Gain Foresight for 2 turns, +50% Turn Meter Gain Chance, and an additional +10% Turn Meter for each other living Jedi ally
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up
Chewbacca is immune to Ability Block and Cooldown Increase
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
If the ally leader is Galactic Republic, Ahsoka is called to assist whenever another Galactic Republic ally uses a Special ability
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn)
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns
+15% Damage and recover Protection equal to the damage dealt