This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 327 - Missing Zetas 18
If no buffs were dispelled, reset the cooldown of this ability
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
Add 3% Health and Protection when this ability's effects trigger
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
+30% Counter Chance and +50% Offense
K-2SO gains 1% Max Protection whenever he takes damage
+50% Health Steal
Add if the target is Toppled, this ability's cooldown is reset
Empire allies recover 10% Protection whenever they score a Critical Hit
Whenever Rey uses a Special ability, if she has no debuffs, she inflicts Daze for 2 turns which can't be Resisted
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
If the ally in the Leader slot is Imperial Remnant, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty
Whenever an Empire ally uses a Basic attack, they recover 5% Health
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns
At the end of each of his turns, Bodhi grants Offense Up for 2 turns to a random ally who doesn't have it
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
+45% Chance to Heal and whenever Leia attacks she recovers 5% Protection
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter