This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 233 - Missing Zetas 13
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
+8% Protection recovery when a Mandalorian ally attacks out of turn
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
Add 3% Health and Protection when this ability's effects trigger
Dispel all debuffs on Bounty Hunter allies and allies with Payouts active gain Tenacity Up for 2 turns
While IG-88 is active, Target Locked enemies can't recover Health or Protection
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
+20% more damage
Empire allies recover 10% Protection whenever they score a Critical Hit
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
Add another 50% Chance for each debuffed enemy
At the start of each encounter all Rebel allies gain Protection Up (20%) for 3 turns
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter