This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 118 - Missing Zetas 49
At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled
Dispel all debuffs on Phoenix allies and grant them Defense Up for 3 turns, grant Kanan and target ally Foresight for 2 turns, and when each of these Foresights expire Kanan gains 100% Turn Meter and other Phoenix allies gain 50% Turn Meter
If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn
For each debuff dispelled from allies, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded
+50% Health Steal
Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns, reduce Sabine's cooldowns by 2 on a Critical Hit, Stagger all enemies for 2 turns, and for each active Mandalorian and Phoenix ally deal 15% more damage and Expose a random enemy
At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated
If an enemy already had Speed Down, they are Stunned for 1 turn
Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn
Cooldown - 1, this attack can't be Evaded, and Zeb gains 10% Turn Meter for each active Phoenix ally; if the target has no debuffs, deal +75% more damage plus bonus damage equal to 20% of the target's Max Health; if the target has any buffs, ignore their Armor; if the target has any debuffs, this attack has 50% Critical Damage
Add Droid allies also gain 8% Potency and Critical Hit Chance when T3-M4 uses an ability. Also Droid allies have +8% Critical Damage for each debuff on the enemy team.
Offense Duration + 1
Whenever a Resistance ally without Tenacity Up gains Tenacity Up, all other Resistance allies without Tenacity Up gain Tenacity Up for 1 turn; while Resistance allies have Tenacity Up, whenever they deal damage to an enemy, they have a 35% chance to inflict Expose for 1 turn
+15% Critical Chance, +10% Critical Damage, and First Order TIE Pilot has a 70% chance to gain Foresight for 2 turns whenever they lose Advantage
Add The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37
+30% Counter Chance and +50% Offense
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns
Add another 50% Chance for each debuffed enemy
+45% Chance to Heal and whenever Leia attacks she recovers 5% Protection
If an opponent takes the first turn in an encounter, Cal gains 15 stacks of Persistence
If an enemy is damaged by a Resistance ally, for each Expose on them: That enemy loses 5% Turn Meter for each Resistance ally, all Resistance allies gain 3% Turn Meter for each Resistance ally, and their cooldowns are reduced by 1
When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter
Droid allies gain 100% of T3-M4's Defense Penetration.
At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter