This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 284 - Missing Zetas 21
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
Rebel allies recover 5% Protection whenever they gain a buff
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
+15% Offense and Health Steal
+2 Speed and also inflict Expose for 2 turns on enemies that fall below 100% Health during Empire allies turns.
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
+50% Health Steal
Whenever Paploo gains a status effect, he recovers 5% Protection
Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns, reduce Sabine's cooldowns by 2 on a Critical Hit, Stagger all enemies for 2 turns, and for each active Mandalorian and Phoenix ally deal 15% more damage and Expose a random enemy
While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health
Empire allies recover 10% Protection whenever they score a Critical Hit
Add Droid allies also gain 8% Potency and Critical Hit Chance when T3-M4 uses an ability. Also Droid allies have +8% Critical Damage for each debuff on the enemy team.
Offense Duration + 1
Whenever an Empire ally uses a Basic attack, they recover 5% Health
Whenever Han takes damage he recovers 5% Protection
When Juhani falls below 100% Health, she recovers 5% Protection for each active Jedi or Old Republic ally, then gains Health Steal Up and Offense Up for 2 turns
Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns
Droid allies gain 100% of T3-M4's Defense Penetration.