This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 126 - Missing Zetas 152
+8% Protection recovery when a Mandalorian ally attacks out of turn
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up
If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability
Whenever the Leader is damaged, all allies gain 5% Turn Meter
Enemies defeated on his turn cannot be Revived
Whenever an ally is critically hit, that ally recovers 20% Health
Grant target other ally a bonus turn
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
Add Taunt effect Ignore, add 2% Health Steal (stacking) when enemy loses buff or debuff
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
This ability deals double damage to Shocked enemies and Jedi
When an ally loses Overconfident, Fennec gains 20% Turn Meter
Each time the Mandalorian scores a critical hit, other Bounty Hunter allies gain half the amount of bonus Turn Meter
If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn
Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
Once per turn, Mission Assists when Zaalbar uses an ability
If no other allies have the Leader tag, and all allies are non-Droid Imperial Troopers, whenever Iden is defeated she revives with 100% Health and Protection if there is another active Imperial Trooper ally
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies
+30 Speed