This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 164 - Missing Zetas 18
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns
If Emperor Palpatine is the leader, he also gains 1.25% Turn Meter for each debuff inflicted by this ability
Whenever the Leader is damaged, all allies gain 5% Turn Meter
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
Add Taunt effect Ignore, add 2% Health Steal (stacking) when enemy loses buff or debuff
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Whenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded
Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter
Canderous gains Critical Damage Up for 2 turns when an enemy gains Taunt, or becomes Deathmarked or Marked
+50% Health Steal
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
+30% Counter Chance and +50% Offense
Add another 50% Chance for each debuffed enemy