Whenever Light Side allies critically hit enemies more than 4 times during their turn, they gain 5% Critical Damage (stacking) until the end of battle.
At the start of each Droid ally's turn, inflict Target Lock for 1 turn, which can't be resisted, to a random enemy that does not have it. Whenever a Droid ally uses a Basic ability against an enemy with Target Lock, they recover 10% Protection and gain 5% Turn Meter.
Whenever Droid allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
Whenever a Smuggler ally has less than 100% Turn Meter and gains bonus Turn Meter, they gain 2% Critical Damage (stacking) for the rest of the encounter.
Whenever Smuggler allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
Whenever Resistance allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
While 50R-T is active, at the start of 50R-T's turn, apply Spare Parts to all other Droid allies that do not have it. Whenever Droid allies gain Spare Parts, they gain +25% Offense (stacking) for the rest of the encounter. Whenever a Droid ally is defeated, dispel all debuffs on 50R-T.
Threepio & Chewie are immune to Daze. Whenever they use a Basic ability, they gain 5% Offense (stacking) and all Rebel allies gain Protection Up (50%) for 1 turn. Whenever a Rebel ally scores a critical hit, dispel all debuffs on them.
Qi'ra has +100% Critical Chance and other Smuggler allies have half that amount. Prepared allies are immune to Turn Meter reduction and apply Healing Immunity for 1 turn when they use a Basic ability. At the start of her turn, Qi'ra gains Prepared. Whenever Qi'ra gains Prepared, all other Smuggler allies gain Prepared and gain 5% Turn Meter.
If Stealth is dispelled on a Resistance or Smuggler ally, they gain a bonus turn. While Resistance or Smuggler allies are Stealthed, they have +100% Health Steal and their Basic abilities apply Tenacity Down to target enemy for 1 turn. Whenever a Resistance or Smuggler ally gains Damage Immunity or Stealth, they recover 100% Health and gain 20% Defense (stacking, max 200%).
Whenever Rose uses Dauntless Bravery, inflict Expose on the target enemy for 2 turns, which can't be resisted. Whenever Rose uses Shock Prod Strike, when the Stun expires inflict Deathmark for 1 turn. Whenever Rose uses a Basic ability on an enemy with Expose, dispel all buffs on the enemy and debuffs on herself, recover 100% Protection, and gain 5% Critical Damage (stacking, max 200%).
Whenever IG-11 uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if IG-11 has more than 0% Potency.
Whenever T3-M4 critically hits an enemy, T3-M4 gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
Whenever Young Han Solo gains Retribution, they also gain 10% Health Steal and 10% Defense (stacking, max 200%), and 10 Speed (stacking, max 200) for the rest of the encounter.