• Defiance Rising Datacron

    • Expiration: Wed, June 14, 2023 7:06 AM
    • Allow Reroll: True
    • Max Rerolls: Infinite
    • Initial Tiers: 0

    Variants

  • Dismantle Result

    5000
    Data-caches

    Available Affixes

    • 25%-50% Armor
    • 25%-50% Resistance
    • 15%-25% Potency
    • 15%-25% Tenacity
    • 5%-10% Health
    • 35%-50% Armor Penetration
    • 35%-50% Resistance Penetration

    Reroll Costs

    50k
    Data-caches
    20
    Converter Mk1
    1 Reroll
    50k
    Data-caches
    20
    Converter Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Converter Mk1
    5+ Rerolls

    Upgrade Costs

    50k
    Data-caches
    10
    Coding Mk1

    Dismantle Result

    25k
    Data-caches

    Available Affixes

    • 25%-50% Armor
    • 25%-50% Resistance
    • 15%-25% Potency
    • 15%-25% Tenacity
    • 5%-10% Health
    • 35%-50% Armor Penetration
    • 35%-50% Resistance Penetration

    Reroll Costs

    50k
    Data-caches
    20
    Converter Mk1
    1 Reroll
    50k
    Data-caches
    20
    Converter Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Converter Mk1
    5+ Rerolls

    Upgrade Costs

    150k
    Data-caches
    30
    Coding Mk1

    Dismantle Result

    50k
    Data-caches

    Available Affixes

    Light Side
    • Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
    • Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
    • Whenever Light Side allies critically hit enemies more than 4 times during their turn, they gain 5% Critical Damage (stacking) until the end of battle.
    • Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
    • Whenever Light Side allies gain Tenacity Up, they gain Protection Up (10%, stacking) for 2 turns.

    Reroll Costs

    50k
    Data-caches
    20
    Converter Mk1
    1 Reroll
    50k
    Data-caches
    20
    Converter Mk1
    2 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    3 Rerolls
    100k
    Data-caches
    40
    Converter Mk1
    4 Rerolls
    200k
    Data-caches
    80
    Converter Mk1
    5+ Rerolls

    Upgrade Costs

    300k
    Data-caches
    50
    Coding Mk1
    5
    Coding Mk2

    Dismantle Result

    250k
    Data-caches
    10
    Acumen Mk1

    Available Affixes

    • 50%-75% Armor
    • 50%-75% Resistance
    • 25%-40% Potency
    • 25%-40% Tenacity
    • 10%-20% Health
    • 50%-70% Armor Penetration
    • 50%-70% Resistance Penetration

    Reroll Costs

    100k
    Data-caches
    20
    Converter Mk2
    1 Reroll
    100k
    Data-caches
    20
    Converter Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Converter Mk2
    5+ Rerolls

    Upgrade Costs

    500k
    Data-caches
    30
    Coding Mk2

    Dismantle Result

    500k
    Data-caches
    15
    Acumen Mk1

    Available Affixes

    • 50%-75% Armor
    • 50%-75% Resistance
    • 25%-40% Potency
    • 25%-40% Tenacity
    • 10%-20% Health
    • 50%-70% Armor Penetration
    • 50%-70% Resistance Penetration

    Reroll Costs

    100k
    Data-caches
    20
    Converter Mk2
    1 Reroll
    100k
    Data-caches
    20
    Converter Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Converter Mk2
    5+ Rerolls

    Upgrade Costs

    750k
    Data-caches
    45
    Coding Mk2

    Dismantle Result

    1m
    Data-caches
    20
    Acumen Mk1
    5
    Acumen Mk2

    Available Affixes

    Smuggler
    • Whenever a Smuggler ally has less than 100% Turn Meter and gains bonus Turn Meter, they gain 2% Critical Damage (stacking) for the rest of the encounter.
    • Whenever Smuggler allies inflict Stagger or Stun on an enemy, they deal bonus damage equal to 35% of that enemy's Max Health.
    • Whenever a debuff on an enemy expires, Smuggler allies gain 2% Turn Meter, doubled if that debuff was dispelled by an enemy.
    • At the start of battle, Smuggler allies gain Retribution for 3 turns, which can't be dispelled.
    • Whenever Smuggler allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
    • At the end of their turn, Smuggler allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
    • Whenever a debuff on an enemy expires, Smuggler allies gain 2% Potency and Tenacity (stacking) until the end of battle.
    Resistance
    • Whenever a Resistance ally is critically hit, they gain 100% Critical Avoidance and 100% Critical Chance for 2 turns.
    • Whenever Resistance allies inflict Stagger or Stun on an enemy, they deal bonus damage equal to 35% of that enemy's Max Health.
    • Whenever a debuff on an enemy expires, Resistance allies gain 2% Turn Meter, doubled if that debuff was dispelled by an enemy.
    • At the start of battle, Resistance allies gain Retribution for 3 turns, which can't be dispelled.
    • Whenever Resistance allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
    • At the end of their turn, Resistance allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
    • Whenever a debuff on an enemy expires, Resistance allies gain 2% Potency and Tenacity (stacking) until the end of battle.
    Droid
    • At the start of each Droid ally's turn, inflict Target Lock for 1 turn, which can't be resisted, to a random enemy that does not have it. Whenever a Droid ally uses a Basic ability against an enemy with Target Lock, they recover 10% Protection and gain 5% Turn Meter.
    • Whenever Droid allies inflict Stagger or Stun on an enemy, they deal bonus damage equal to 35% of that enemy's Max Health.
    • Whenever a debuff on an enemy expires, Droid allies gain 2% Turn Meter, doubled if that debuff was dispelled by an enemy.
    • At the start of battle, Droid allies gain Retribution for 3 turns, which can't be dispelled.
    • Whenever Droid allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
    • At the end of their turn, Droid allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
    • Whenever a debuff on an enemy expires, Droid allies gain 2% Potency and Tenacity (stacking) until the end of battle.

    Reroll Costs

    100k
    Data-caches
    20
    Converter Mk2
    1 Reroll
    100k
    Data-caches
    20
    Converter Mk2
    2 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    3 Rerolls
    150k
    Data-caches
    40
    Converter Mk2
    4 Rerolls
    250k
    Data-caches
    80
    Converter Mk2
    5+ Rerolls

    Upgrade Costs

    1m
    Data-caches
    50
    Coding Mk2
    10
    Coding Mk3

    Dismantle Result

    1.5m
    Data-caches
    25
    Acumen Mk1
    10
    Acumen Mk2

    Available Affixes

    • 75%-100% Armor
    • 75%-100% Resistance
    • 40%-60% Potency
    • 40%-60% Tenacity
    • 20%-30% Health
    • 70%-100% Armor Penetration
    • 70%-100% Resistance Penetration

    Reroll Costs

    200k
    Data-caches
    20
    Converter Mk3
    1 Reroll
    200k
    Data-caches
    20
    Converter Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Converter Mk3
    5+ Rerolls

    Upgrade Costs

    1.3m
    Data-caches
    50
    Coding Mk2
    30
    Coding Mk3

    Dismantle Result

    2m
    Data-caches
    30
    Acumen Mk1
    15
    Acumen Mk2

    Available Affixes

    • 75%-100% Armor
    • 75%-100% Resistance
    • 40%-60% Potency
    • 40%-60% Tenacity
    • 20%-30% Health
    • 70%-100% Armor Penetration
    • 70%-100% Resistance Penetration

    Reroll Costs

    200k
    Data-caches
    20
    Converter Mk3
    1 Reroll
    200k
    Data-caches
    20
    Converter Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Converter Mk3
    5+ Rerolls

    Upgrade Costs

    1.5m
    Data-caches
    50
    Coding Mk2
    50
    Coding Mk3

    Dismantle Result

    3m
    Data-caches
    40
    Acumen Mk1
    20
    Acumen Mk2
    5
    Acumen Mk3

    Available Affixes

    • The first time Vandor Chewbacca is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
    • Whenever T3-M4 critically hits an enemy, T3-M4 gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
    • Threepio & Chewie are immune to Daze. Whenever they use a Basic ability, they gain 5% Offense (stacking) and all Rebel allies gain Protection Up (50%) for 1 turn. Whenever a Rebel ally scores a critical hit, dispel all debuffs on them.
    • Whenever Resistance Pilot evades an attack, they gain Critical Chance Up and Critical Damage Up for 2 turns and 50% Turn Meter.
    • K-2SO has +5% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 15%.
    • Whenever another ally recovers Protection, Resistance Hero Finn gains Foresight for 1 turn.
    • Whenever IG-11 uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if IG-11 has more than 0% Potency.
    • Whenever Resistance Hero Poe attacks out of turn, they recover 20% Health and Protection.
    • While 50R-T is active, at the start of 50R-T's turn, apply Spare Parts to all other Droid allies that do not have it. Whenever Droid allies gain Spare Parts, they gain +25% Offense (stacking) for the rest of the encounter. Whenever a Droid ally is defeated, dispel all debuffs on 50R-T.
    • Whenever L3-37 is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
    • Whenever Enfys Nest inflicts a debuff, they recover 25% of their Max Health and Max Protection (limit once per turn).
    • Whenever Young Han Solo gains Retribution, they also gain 10% Health Steal and 10% Defense (stacking, max 200%), and 10 Speed (stacking, max 200) for the rest of the encounter.
    • Qi'ra has +100% Critical Chance and other Smuggler allies have half that amount. Prepared allies are immune to Turn Meter reduction and apply Healing Immunity for 1 turn when they use a Basic ability. At the start of her turn, Qi'ra gains Prepared. Whenever Qi'ra gains Prepared, all other Smuggler allies gain Prepared and gain 5% Turn Meter.
    • Whenever Rose uses Dauntless Bravery, inflict Expose on the target enemy for 2 turns, which can't be resisted. Whenever Rose uses Shock Prod Strike, when the Stun expires inflict Deathmark for 1 turn. Whenever Rose uses a Basic ability on an enemy with Expose, dispel all buffs on the enemy and debuffs on herself, recover 100% Protection, and gain 5% Critical Damage (stacking, max 200%).
    • If Stealth is dispelled on a Resistance or Smuggler ally, they gain a bonus turn. While Resistance or Smuggler allies are Stealthed, they have +100% Health Steal and their Basic abilities apply Tenacity Down to target enemy for 1 turn. Whenever a Resistance or Smuggler ally gains Damage Immunity or Stealth, they recover 100% Health and gain 20% Defense (stacking, max 200%).
    • The first time each turn Rebel allies or Sana deal damage more than once there is a 20% chance to increase all enemies' cooldowns by 1.

    Reroll Costs

    200k
    Data-caches
    20
    Converter Mk3
    1 Reroll
    200k
    Data-caches
    20
    Converter Mk3
    2 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    3 Rerolls
    400k
    Data-caches
    40
    Converter Mk3
    4 Rerolls
    800k
    Data-caches
    80
    Converter Mk3
    5+ Rerolls

    Upgrade Costs

    2m
    Data-caches
    75
    Coding Mk2
    100
    Coding Mk3

    Dismantle Result

    4m
    Data-caches
    50
    Acumen Mk1
    25
    Acumen Mk2
    10
    Acumen Mk3
 
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