Damage Ranges for SWGOH Characters. These values are just the base stats, and do not take into account defenses or buffs.
Damage Range: 19853 - 21941 Deal Physical damage to target enemy, Dispel all buffs on them, and inflict Stun for 1 turn.
Damage Range: 19825 - 21911 Deal Physical damage to target enemy and gain Frenzy for 2 turns. If target enemy was debuffed, gain 2 stacks of Loyal Hand (max 20) and deal damage an additional time to all enemies. This ability starts on cooldown. Loyal Hand: +10% Max Protection and Offense (stacking, max 20) This buff cannot be copied, prevented, or dispelled.
Damage Range: 19731 - 21807 Deal Physical damage to target enemy and inflict Defense Down and Speed Down for 2 turns. If this attack scores a Critical Hit, Stun the target for 1 turn. Otherwise, dispel all buffs on the target.
Damage Range: 19720 - 21794 Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Droid, both attackers have an additional 75% Critical Damage.
Damage Range: 19564 - 21622 Deal Physical damage to target enemy and inflict Armor Shred for the rest of the battle.
Damage Range: 19502 - 21554 Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. This attack ignores Protection.
Damage Range: 19373 - 21411 Deal Physical damage to target enemy. If the Blaster Turret is present, give Command to target other Clone ally until they are defeated or until Command is granted to a different ally. Command: The Blaster Turret assists whenever this character uses an ability during their turn
Damage Range: 19000 - 21000 Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equal to 50% of damage dealt. Prepared: If Young Han Solo is Prepared, target other ally becomes Prepared and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn and Han recovers Protection equal to 50% of damage dealt.
Damage Range: 18757 - 20731 If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage to all enemies and inflict Accuracy Down and Burning for 2 turns. Jedi enemies damaged by this ability are instead inflicted with Blind and Burning for 2 turns, which can't be resisted.
Damage Range: 18614 - 20572 Deal Physical damage to target enemy and inflict Vulnerable and Healing Immunity for 2 turns, which can't be dispelled or resisted. Call target Light Side ally to assist, dealing 50% more damage. If Jedi Master Kenobi was selected, he is not called to assist and instead gains 12% Ultimate Charge, doubled if he is the Leader, and this ability deals 50% more damage on subsequent uses (stacking, max 10 stacks).
Damage Range: 18487 - 20431 Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded. Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted.
Damage Range: 18475 - 20419 Deal Physical damage and inflict Vulnerable to all enemies and Stun target enemy for 1 turn. If the target had Defense Down, this Stun can't be resisted. If the target enemy is in the Leader slot, increase their cooldowns by 1, which can't be resisted. While in Grand Arenas: Deal additional true damage to all enemies and inflict Buff Immunity and Healing Immunity on target enemy for 2 turns, which can't be resisted. If the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, Malicos gains 20% Critical Damage and Offense (stacking) until the end of the battle.
Damage Range: 18463 - 20405 If Jedi Knight Cal Kestis doesn't have [FFFF33]Configuration - Double-Bladed he loses his Configuration and gains Configuration - Double-Bladed for the rest of battle and 5 stacks of Impetuous (max 30) until the end of the encounter. Deal Physical damage and inflict Speed Down for 2 turns on all enemies. If Jedi Knight Cal Kestis didn't have Configuration - Double-Bladed at the start of his turn: - All allies gain Advantage for 4 turns - Stun target enemy for 1 turn and inflict them with Armor Shred for the rest of encounter - Daze all other enemies for 2 turns [FFFF33]Configuration - Double-Bladed: +50% Offense and Tenacity; +2 Speed per stack of Impetuous While in Territory Battles: The next time Jedi Knight Cal Kestis uses Windmill Defense, he recovers 50% Health and Protection and gives all allies Protection Up (20%, stacking) for 2 turns for each use of Whirlwind Slam since the last use of Windmill Defense. If Jedi Knight Cal Kestis did not have Configuration - Double-Bladed at the start of his turn, instead: - Stun all enemies for 1 turn and inflict them with Armor Shred for the rest of encounter
Damage Range: 18317 - 20245 Deal Physical damage to target enemy with a 65% chance to Expose them for 2 turns and a 65% chance to gain Foresight for 2 turns.
Damage Range: 18266 - 20188 Deal Physical damage to target enemy twice. If the target has Force Influence, the second instance of damage deals 75% more damage. All allies gain Critical Chance Up and Potency Up for 2 turns. Jedi Knight: The first instance of damage deals 75% more damage; all Rebel Fighter allies recover 50% Health and Protection
Damage Range: 18265 - 20187 Deal Physical damage to target enemy, dealing 20% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist.
Damage Range: 18130 - 20038 Deal Physical damage to target enemy and Stun them for 1 turn. Then, if the target has no Protection, reset Pulverize's ability cooldown. This attack can't be Evaded.
Damage Range: 17805 - 19679 Deal Physical damage to all enemies. This attack deals 50% more damage for each currently defeated First Order or Sith ally.
Damage Range: 17607 - 19459 Deal Physical damage to target enemy with a 55% chance to Stun for 1 turn. In addition, gain 100% Turn Meter on a Critical Hit.
Damage Range: 17602 - 19454 Deal Physical damage to all enemies and inflict Ability Block on them for 1 turn. Separatist enemies are inflicted with Protection Disruption, which can't be copied, dispelled, or resisted for 2 turns. Remove 3 stacks of Recharge from allied Shield Generator and it gains 2 stacks of Plasma Shielding. Swap Turn Meter with target other Gungan ally, and Boomadier gains Frenzy for 1 turn. Target other Gungan ally gains Accuracy Up for 2 turns.