Deal Physical damage to target enemy with a 70% chance to gain Heal Over Time for 3 turns. If the target is debuffed, grant Heal Over Time to a random ally for 3 turns.
Damage: 11,043 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 1.152 | |
2 | 16 |
+5% Damage
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1.21 |
3 | 26 |
+15% Heal Over Time Chance
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1.21 |
4 | 36 |
+5% Damage
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1.267 |
5 | 46 |
Heal Over Time Duration + 1
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1.267 |
6 | 56 |
+5% Damage
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1.325 |
7 | 66 |
+15% Heal Over Time Chance
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1.325 |
8 | 76 |
+15% Damage
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1.498 |
All allies have their current Health percentages equalized. Dispel all debuffs from all allies and grant them a Heal Over Time effect for 4 turns for each effect dispelled. Allies that were not debuffed gain Tenacity Up for 3 turns.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 18 |
Heal Over Time Duration + 1
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|
3 | 28 |
Tenacity Up Duration + 1
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|
4 | 38 |
Heal Over Time Duration + 1
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|
5 | 48 |
Cooldown - 1
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|
6 | 58 |
Heal Over Time Duration + 1
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|
7 | 68 |
Tenacity Up Duration + 1
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|
8 | 78 |
Cooldown - 1
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Deal Physical damage to target enemy, dealing 20% more damage for each buffed ally. If Baze Malbus is present, he is called to Assist.
Damage: 19,226 ± 500
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | 2.006 | |
2 | 20 |
+5% Damage
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2.106 |
3 | 30 |
+10% Damage
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2.307 |
4 | 40 |
+5% Bonus damage
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2.307 |
5 | 50 |
+5% Damage
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2.407 |
6 | 60 |
+10% Damage
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2.608 |
7 | 70 |
+10% Bonus damage
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2.608 |
8 | 80 |
Cooldown - 1
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2.608 |
Chirrut Îmwe gains +17% Counter Chance and Health Steal for each living enemy, doubled for Empire enemies. If Baze Malbus is present he also gains these bonuses.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 22 |
+1% Counter Chance and Health Steal
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|
3 | 32 |
+2% Counter Chance and Health Steal
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|
4 | 42 |
+3% Counter Chance and Health Steal
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|
5 | 52 |
+1% Counter Chance and Health Steal
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|
6 | 62 |
+2% Counter Chance and Health Steal
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|
7 | 72 |
+3% Counter Chance and Health Steal
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Whenever a Rebel ally is Critically Hit they gain Heal Over Time for 2 turns. At the start of each turn, if Chirrut Îmwe is alive, all allies with Heal Over Time recover 4% of their Max Health.
Rank | Level* | Upgrade | Modifiers |
---|---|---|---|
1 | 1 | ||
2 | 24 |
+0.5% Heal
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|
3 | 34 |
+0.5% Heal
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|
4 | 44 |
+0.5% Heal
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|
5 | 54 |
+0.5% Heal
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|
6 | 64 |
+0.5% Heal
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|
7 | 74 |
+0.5% Heal
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Stats are for the maximum usable Gear Tier and 7 Star
Base ID: CHIRRUTIMWE