Damage Ranges for SWGOH Characters. These values are just the base stats, and do not take into account defenses or buffs.
Damage Range: 18463 - 20405 Deal Special damage to all enemies. Then, remove 20% Turn Meter from them and inflict Ability Block and Breach for 2 turns. Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy. All Jedi allies gain 15% Turn Meter and Critical Hit Immunity for 1 turn.
Damage Range: 11070 - 12234 Dispel all debuffs from Clone Trooper allies. All Bad Batch allies gain Foresight, Stealth, and Tenacity Up for 2 turns. Deal Special damage to all enemies and inflict Stun for 1 turn on enemies that are Dazed or Target Locked.
Damage Range: 10943 - 12093 Deal Physical damage to all enemies. Kylo [FFA500]Siphons Mastery from target enemy, doubled if they were Stunned, which can't be resisted. Then, dispel all debuffs on all Dark Side allies and grant them Advantage for 2 turns. [FFA500]Siphon Mastery: Gain a percentage of Mastery equal to this unit's Siphon until the end of the encounter and the target loses that much Mastery (stacking, excludes raid bosses and Galactic Legends)
Damage Range: 10594 - 11708 Deal Physical damage to all enemies and Daze them for 2 turns. If possible, this attack will critically hit enemies with Armor Shred. If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible.
Damage Range: 9771 - 10799 Deal Physical damage to all enemies. This attack deals 50% more damage for each currently defeated First Order or Sith ally.
Damage Range: 9634 - 10648 Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 35% of Visas Marr's Max Health. If Visas Marr is at full Health after using this ability, revive a random defeated ally at 50% Health.
Damage Range: 9596 - 10606 Deal Physical damage to all enemies, dealing double damage to enemies with less than 50% Turn Meter. Enemies that had at least 50% Turn Meter lose 30% Turn Meter.
Damage Range: 9097 - 10053 Deal Physical damage to all enemies and grant all allies Offense Up and Critical Chance Up for 2 turns. For each enemy critically hit, grant Protection Up (10%, stacking) to each Galactic Republic ally for 1 turn. If Padmé Amidala is an ally, dispel all buffs on all enemies. This attack can't be evaded.
Damage Range: 8642 - 9550 Deal Physical damage to all enemies. Deal damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle. Threepio & Chewie gain 10% Offense (stacking) until the end of battle whenever this ability defeats an enemy.
Damage Range: 8132 - 8986 Dispel debuffs from all allies, deal Special damage to all enemies, and [FFA500]Rally all Resistance allies. [FFA500]Rallied characters act based on their role: - Tanks Taunt and gain Critical Hit Immunity for 2 turns - Attackers assist - Healers and Supports restore 15% Health and Protection to all allies
Damage Range: 8111 - 8963 Deal Physical damage to all enemies. If Dark Trooper has 3 or more stacks of Dark Trooper Squad, Imperial Remnant allies gain Advantage for 2 turns, otherwise Dark Trooper gains 1 stack of Dark Trooper Squad.
Damage Range: 7691 - 8499 Deal Physical damage to all enemies. Gain Taunt for 2 turns. All Clone Trooper allies gain Defense Up and Tenacity Up for 2 turns. Furious: Inflict Stun on all enemies for 2 turns
Damage Range: 7619 - 8421 Cara Dune gains Potency Up for 1 turn then deals Physical damage to all enemies and removes 50% of their Turn Meter. Empire enemies are Stunned for 1 turn.
Damage Range: 7288 - 8054 Deal Special damage to all enemies and inflict Plague for 3 turns. This attack ignores Protection. Plague: Unit loses 5% Health when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health
Damage Range: 7277 - 8043 Deal 2x massive damage to target enemy, dealing 7% more damage per Relic Amplifier level. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded. This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.
Damage Range: 7253 - 8015 Deal Physical damage to all enemies and gain Taunt for 3 turns. On a Critical Hit, inflict Armor Shred on target enemy for rest of the battle.
Damage Range: 7094 - 7840 Dispel all buffs on Light Side enemies. Deal Physical damage to all enemies and inflict Daze for 2 turns. Allies with Inevitable Failure gain 2 stacks. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks. This Fear can't be copied, dispelled, or resisted.
Damage Range: 7062 - 7804 Deal Special damage to all enemies and inflict Defense Down for 2 turns on each Critically Hit enemy. First Order allies gain Speed Up for 2 turns.
Damage Range: 6900 - 7626 Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack ignores Defense.
Damage Range: 6852 - 7572 Dispel all debuffs on Wampa. Deal Physical damage to all enemies and Daze them for 2 turns. Wampa gains Protection Up (150%) until the next time this ability is used, which can't be Dispelled or prevented.