Damage Ranges for SWGOH Characters. These values are just the base stats, and do not take into account defenses or buffs.
Damage Range: 10636 - 11754 Deal Physical damage to all enemies and gain Critical Damage Up for 2 turns. For each Critical Hit scored, reduce the cooldown of this ability by 1.
Damage Range: 10594 - 11708 Deal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Mandalorian and Phoenix ally, deal +15% more damage and Expose a random enemy for 2 turns. Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a critical hit, reduce Sabine's cooldowns by 2. This attack can't be countered or evaded.
Damage Range: 10508 - 11614 Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled. Unleashed: Deal 25% more damage for each buff dispelled instead While in Grand Arenas: Dispel all buffs on all enemies.
Damage Range: 10382 - 11474 Deal Physical damage to all enemies and inflict Tenacity Down on them for 2 turns. If the enemies were Separatist, also inflict Provoked for 2 turns which can't be copied, dispelled, or resisted. Phalanx Taunts for 1 turn. If Phalanx was already Taunting, he recovers 20% Protection.
Damage Range: 10197 - 11269 Deal Special damage to all enemies and dispel all buffs on them. Stun all Droid enemies for 1 turn.
Damage Range: 10179 - 11249 Deal Physical damage to all enemies and inflict Damage Over Time and Expose for 2 turns. This attack inflicts two additional Damage Over Time effects on a Critical Hit.
Damage Range: 10110 - 11174 Deal Special damage to all enemies. On his turn 1 of 3 effects will occur: - Inflict Deathmark for 1 turn to the healthiest enemy, which can't be resisted, if they have at least 3 debuffs - The weakest Gungan ally gains Damage Immunity for 1 turn - Gungan allies gain Tenacity Up for 1 turn Additionally, this attack has a 0.01% chance to instantly defeat a random enemy, which can't be evaded (increased to 1% chance if there are any Separatist enemies). This attack can't be countered.
Damage Range: 10110 - 11174 Deal Special damage to all enemies. If target enemy had Protection, Stun them for 1 turn, otherwise inflict them with 3 stacks of Expose for 1 turn. 0.01% chance all enemies lose all Turn Meter and are inflicted with Fear for 1 turn, which can't be copied, dispelled, prevented, or resisted (increased to 1% chance if there are any Separatist enemies). If all allies are Gungans, all enemies are inflicted with Plasma Residue for 1 turn, which can't be copied. Plasma Residue: This character loses 100% Evasion; if this character becomes inflicted with Shock, deal reduced massive damage to all enemies with Plasma Residue then remove all instances of Plasma Residue While in Grand Arenas and all allies are Gungans: Dispel bonus Protection and Protection Up on all enemies and they lose 5% Max Health and Max Protection (stacking), which can't be evaded, for the rest of the encounter, then inflict the target enemy with Protection Disruption for 1 turn. Plasma Residue can't be resisted. Whenever this ability is used, reduce the cooldown of all other Gungan ally's abilities by 1.
Damage Range: 9993 - 11043 Deal Physical damage to all enemies, Daze them for 2 turns, remove 20% Turn Meter from each enemy that had full Health, and gain 40% Turn Meter for each enemy with less than full Health. This attack can't be Countered or Evaded.
Damage Range: 9841 - 10875 Deal Physical damage to all enemies with a 70% chance to inflict Defense Down for 2 turns.
Damage Range: 9531 - 10533 Dispel all buffs on the target enemy. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack deals 5% more damage for each buff dispelled. Maul gains 2 stacks of Anguish (stacking, max 5), if an enemy was defeated by this attack Maul instead gains the maximum stacks of Anguish.
Damage Range: 9298 - 10276 Deal Physical damage to all enemies. If this attack scores more than one Critical Hit, its cooldown is reset and it deals 100% more damage on its next use.
Damage Range: 9295 - 10273 Dispel all buffs on all enemies. Deal Physical damage to all enemies and Expose them for 2 turns. Then, remove 15% Turn Meter from debuffed enemies.
Damage Range: 9250 - 10222 Deal Physical damage to all enemies. Ewok allies gain 10% Turn Meter for each Critical Hit scored.
Damage Range: 9194 - 10160 Deal Physical damage to all enemies with an 80% chance to inflict Ability Block for 1 turn and a 50% chance to inflict Damage Over Time for 2 turns. Inflict Ability Block on the selected target for 2 turns.
Damage Range: 9103 - 10061 Deal Physical damage to all enemies and gain Offense Up for 2 turns. For each Critical Hit this attack scores, Carth gains 15% Turn Meter.
Damage Range: 8965 - 9907 Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter. Ashes of the Republic: Inflict Ability Block for 1 turn which can't be dispelled or resisted, and increase target enemy's cooldowns by 2
Damage Range: 8940 - 9880 Deal Physical damage to all enemies. Stun the primary target for 1 turn and inflict Ability Block on all enemies for 1 turn.
Damage Range: 8803 - 9729 Deal Physical damage to all enemies and grant all allies Potency Up for 3 turns.
Damage Range: 8780 - 9704 Dispel all buffs on all enemies and deal Special damage to them. Inflict Critical Chance Down and Offense Down for 2 turns, then remove 20% Turn Meter from all enemies. Target Locked enemies can't resist these debuffs.