This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 85 - Missing Zetas 67
Enemies can't assist or attack again if their attack is targeting Darth Revan
When Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally
Sith Empire allies are immune to Turn Meter reduction while they are debuffed
When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection
+10% Critical Chance and the first time each turn Han uses his Basic attack, he attacks again dealing 50% less damage
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns and gains 1 bonus turn
When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack
Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
Chewbacca is immune to Ability Block and Cooldown Increase
When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and the cooldown of Wonder of the Force is reset
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself
3 Stacks - Grants 100% Counter Chance
If it's Starkiller's turn, deal Physical damage to all other enemies, which can't be countered