This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 46 - Missing Zetas 165
Enemies can't assist or attack again if their attack is targeting Darth Revan
When Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally
+50 stacks of Droid Battalion
Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount
Inflict Confuse twice on target enemy for 3 turns
Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset
Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded
Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter
Cooldown -1, Inevitable Failure stack +1, and Inflict Daze for 2 turns If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks; this Fear can't be copied, dispelled, or resisted
Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns and gains 1 bonus turn
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous, and Target Locked enemies can't counter attack
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Mon Mothma can't be targeted and is immune to taunt effects
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up
Gain Foresight for 2 turns, +50% Turn Meter Gain Chance, and an additional +10% Turn Meter for each other living Jedi ally
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
Chewbacca is immune to Ability Block and Cooldown Increase