This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 304 - Missing Zetas 38
Chewbacca is immune to Ability Block and Cooldown Increase
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
If no buffs were dispelled, reset the cooldown of this ability
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
Light Side enemies have -10 Speed, doubled for Jedi
While Visas Marr has no debuffs, she has a 60% chance to Assist when another ally attacks Sith enemies once per turn.
Whenever an Empire ally gains or loses a status effect, they recover 2% Protection
+5% Critical Chance, +10% Defense, and Clone allies recover 5% of their Max Protection whenever they use a Basic ability
Add Stun for 1 turn if target is reduced to less than 20% Turn Meter, this Stun can't be Resisted
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
+30% Counter Chance and +50% Offense
Add whenever a Bounty Hunter ally defeats an enemy, Bounty Hunter Attackers gain Stealth for 2 turns
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
+25% Potency, if the target is Phoenix Dispel all debuffs and reduce their cooldowns by 1 and grant them 50% Turn Meter
Add if the target is Toppled, this ability's cooldown is reset
Whenever Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
Empire allies recover 10% Protection whenever they score a Critical Hit
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
If the ally in the Leader slot is Imperial Remnant, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty
Whenever an Empire ally uses a Basic attack, they recover 5% Health
Remove 100% Turn Meter from target enemy
+20% Damage; if this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies
+2% Heal and whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns