This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 92 - Missing Zetas 158
Enemies can't assist or attack again if their attack is targeting Darth Revan
When Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally
Sith Empire allies are immune to Turn Meter reduction while they are debuffed
This attack will critically hit if able and can't be countered
At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise
When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection
Inflict Confuse twice on target enemy for 3 turns
Add whenever Shaak Ti or a Clone Trooper ally takes damage from an attack they gain Retribution for 2 turns at the end of that turn
The Blaster Turret will assist when ARC Trooper attacks out of turn
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
If it's Rey's turn, deal damage a second time
Chewbacca is immune to Ability Block and Cooldown Increase
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
Wat takes a bonus turn instead
At the start of battle, Wrecker gains +20% Max Health for each other Bad Batch ally; Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally; when Wrecker gains Furious, he gains Taunt for 1 turn
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns