This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 164 - Missing Zetas 120
When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn)
Inflict target enemy with Zeroed In; dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice; these effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
+15% Damage and recover Protection equal to the damage dealt
3 Stacks - Grants 100% Counter Chance
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
At the start of each enemy turn, Nihilus inflicts Health Down on them for 2 turns
When any unit falls below half health, Talzin gains 35% Turn Meter
When another ally is Revived while Old Daka is active, Old Daka gains +10% Max Health (stacking) until the end of the encounter
Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies; whenever Captive expires, Hondo gains 10 stacks of Ransom
Merrin gains Magick Stealth; the next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health
+10% Damage, Inflict Daze and Potency Down for 2 turns, which can't be resisted by Jedi
Whenever the Leader is damaged, all allies gain 5% Turn Meter
Whenever an ally is critically hit, that ally recovers 20% Health
Grant target other ally a bonus turn
If Kyle Katarn has Jedi Knight, instead inflict Force Influence to all enemies for 2 turns
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
+20 Speed, 40% Defense Penetration, 20% Critical Damage
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
When an ally loses Overconfident, Fennec gains 20% Turn Meter
Gains 5% Turn Meter whenever a Rebel ally uses Basic attack.
If Dark Trooper has less than 3 stacks of Dark Trooper Squad it gains 1 stack of Dark Trooper Squad
If no other allies have the Leader tag, and all allies are non-Droid Imperial Troopers, whenever Iden is defeated she revives with 100% Health and Protection if there is another active Imperial Trooper ally