This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 145 - Missing Zetas 172
Inflict Confuse twice on target enemy for 3 turns
If another Light Side Unaligned Force User, Galactic Republic, or Scoundrel ally is present, Ahsoka gains +50% Max Health and Defense and shares the bonuses to Offense, Critical Damage, Max Health, and Defense with her other Light Side allies
Shien Duration increased by 2
The first time Force Leap is used during an encounter, instantly defeat target enemy and each Light Side ally gains 35% Turn Meter
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
Cooldown -1, Inevitable Failure stack +1, and Inflict Daze for 2 turns If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks; this Fear can't be copied, dispelled, or resisted
The Blaster Turret will assist when ARC Trooper attacks out of turn
Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally); if that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity
Chewbacca is immune to Ability Block and Cooldown Increase
At the start of battle, Wrecker gains +20% Max Health for each other Bad Batch ally; Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally; when Wrecker gains Furious, he gains Taunt for 1 turn
The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and the cooldown of Wonder of the Force is reset
If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends)
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block, and while he has 5 stacks he ignores Taunt effects
+5% Potency. At the start of battle, Tech gains +1 Speed for each Clone Trooper ally, doubled for Bad Batch allies. If all allies are Clone Troopers, Tech gains Stealth for 1 turn
If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish
While Admiral Raddus is alive, Jyn Erso can't be defeated
All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied
Inflict target enemy with Zeroed In; dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice; these effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies
When another ally is Revived while Old Daka is active, Old Daka gains +10% Max Health (stacking) until the end of the encounter