This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 174 - Missing Zetas 17
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter
If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends)
While Admiral Raddus is alive, Jyn Erso can't be defeated
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
Boushh will assist (limit once per turn) whenever another Hutt Cartel ally uses an ability during their turn and target enemy has Deadly Bluff; If all allies were Hutt Cartel at the start of battle, enemies with Deadly Bluff can't attack out of turn
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
+5% Tenacity; +5% Turn Meter Gain; whenever a Jedi ally Resists a debuff, they gain Critical Chance Up and Critical Damage Up for 2 turns; whenever a Jedi ally suffers a debuff, they gain Tenacity Up for 1 turn at the end of that turn; Grand Master Yoda is immune to Shock
Rebel allies recover 5% Protection whenever they gain a buff
+20% more damage
+15% Offense and Health Steal
+25% Potency, if the target is Phoenix Dispel all debuffs and reduce their cooldowns by 1 and grant them 50% Turn Meter
+50% Health Steal
If the ally in the Leader slot is Imperial Remnant, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty
+20% Damage; if this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies
Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns
+10% Purge chance; allies are immune to Speed limiting effects
At the start of each encounter all Rebel allies gain Protection Up (20%) for 3 turns