This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 60 - Missing Zetas 18
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
Add Clone Trooper allies recover 5% Health and Protection when they attack out of turn
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies
If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns
When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection
+15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn
Add 1-turn Taunt on Jedi Tank allies at start of encounter, add +150% Tenacity with Protection Up
When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear
If HK-47's leader is Darth Revan, enemies with Protection Up can't gain bonus Turn Meter
Recover 100% Protection on a finishing blow
Enemies defeated on his turn cannot be Revived
+25% Turn Meter Reduction Chance, +10% Turn Meter Reduction, Nightsisters gain 50% Turn Meter when they fall below 100% Health
Enemies have -20% Potency for each debuff on all Bounty Hunter allies; Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve
Dismember no longer starts on cooldown, and its cooldown is reset at the start of each encounter
If the ally in the Leader slot is Hutt Cartel, whenever another Hutt Cartel ally falls below 70% Health while Gamorrean Guard has Defense Up, he Taunts and gains Protection Up (100%) for 2 turns