This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 165 - Missing Zetas 186
Dark Side Tank allies gain Taunt for 2 turns
This attack will critically hit if able and can't be countered
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects
Inflict Confuse twice on target enemy for 3 turns
When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter, which can't be Evaded or Resisted; When a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1
For each stack of Underestimated, this ability deals 2.5% more damage
If all allies are Gungans (excluding summoned allies), for each different debuff on target enemy or random enemy that could be copied and dispelled (excluding stacking debuffs), that debuff is dispelled and inflicted on that enemy for 1 turn; these debuffs can't be dispelled or resisted
Enemies with Damage Over Time effects can't gain bonus Turn Meter
This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks); Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated
Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter; if a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks
If Lord Vader has 30 or more stacks of Underestimated, he deals damage again; each time this ability deals damage in the same attack, it deals 25% more damage (max 50%)
The Blaster Turret will assist when ARC Trooper attacks out of turn
If Bo-Katan (Mand'alor) is debuffed, deal True damage an additional time to the target enemy, which can't be evaded; otherwise, reduce the cooldown of this ability by 1
At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection
+50% Potency and Bastila and the character in the leader slot gain Foresight for 1 turn at the start of battle
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded
If it's Rey's turn, deal damage a second time
Chewbacca is immune to Ability Block and Cooldown Increase
Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
At the start of battle, Wrecker gains +20% Max Health for each other Bad Batch ally; Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally; when Wrecker gains Furious, he gains Taunt for 1 turn
If target enemy is above 50% Health, this attack will critically hit if able; if they are below 50% Health, this attack deals 200% more damage; enemies defeated by this attack can't be revived
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter