This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 53 - Missing Zetas 291
Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
Chewbacca is immune to Ability Block and Cooldown Increase
+50% Counter Chance and +50% Tenacity while any enemies are Fractured, and whenever another Empire ally uses a Special ability while Thrawn is active, if any enemies are Fractured, Fractured enemies lose 15% Turn Meter
Deal 2x massive damage, dealing 7% more damage with massive damage per Relic Amplifier level
At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense; whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally: - Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction - Gain 75% Max Health - Gain 75% Max Protection until the first time they are defeated - Ignore Taunt effects - At the start of their turn, recover 35% Protection and dispel all debuffs on themselves - When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
At the start of battle, Wrecker gains +20% Max Health for each other Bad Batch ally; Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally; when Wrecker gains Furious, he gains Taunt for 1 turn
At the start of battle, and when R2-D2 is revived, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated
The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and the cooldown of Wonder of the Force is reset
If target enemy is above 50% Health, this attack will critically hit if able; if they are below 50% Health, this attack deals 200% more damage; enemies defeated by this attack can't be revived
If Maul has 5 Anguish, increase the target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends)
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded
While Maul has 3 or more Anguish, he is immune to Stun and Ability Block, and while he has 5 stacks he ignores Taunt effects
On the second attack, Darth Malgus gains 20% Max Health (stacking, max 100%) until the end of the encounter; these attacks can't be countered or evaded
If an enemy was defeated by this attack, Maul gains the maximum stacks of Anguish
Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter
Deal true damage to target enemy equal to 40% of Darth Malgus' Max Health; if Darth Malgus is in the Leader slot and not the ally slot, this Doubt can't be resisted; increase target enemy's cooldowns by 1, which can't be resisted; Darth Malgus gains additional Protection Up (5%, stacking) for each debuff on each ally for 2 turns
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
+5% Potency. At the start of battle, Tech gains +1 Speed for each Clone Trooper ally, doubled for Bad Batch allies. If all allies are Clone Troopers, Tech gains Stealth for 1 turn
At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn
+10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
At start of encounter, C-3PO and R2-D2 gain Translation for 3 turns
While Admiral Raddus is alive, Jyn Erso can't be defeated
All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied
The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires